The Lush Engine







Introduction
Generic
Alphabet
Numbers
Symbols
Textures
Expedition


Texture Graphics

This section holds various textures that can be used with any project.

The small symbols (one tile per symbol) are self explanatory, however, the large symbols (four tiles per symbol) have their tiles stored in the following order:

  1. Top Left
  2. Top Right
  3. Bottom Left
  4. Bottom Right
The colours used in the images below are not stored with the images. They are simply the colours used by the person who drew them. You will need to set the palette entry yourself to whatever colours you want.


Texture Set One - by Marc Gale

This is a simple set of textures, four single colour blocks, and every combination of the four colours in a checkerboard pattern. The textures are sequenced as follows;

Solid colour 3
Solid colour 2
Solid colour 1
Solid colour 0
Checkered colour 3 and 2
Checkered colour 3 and 1
Checkered colour 3 and 0
Checkered colour 2 and 1
Checkered colour 2 and 0
Checkered colour 1 and 0

Colour     Used for            R   G   B
  0        White              31  31  31
  1        Dark Grey          20  20  20
  2        Light Grey         10  10  10
  3        Black               0   0   0
Gameboy Video Ram format txture1.bin

RGBDS source format txture1.asm


Buttons created using the interactive button maker at Coolarchive