![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Introduction to the graphicsThe Graphic files are seperated into different sections. There is a section for each project. Each section lists the graphic files held within, along with an image of each graphic. With the images is a small list showing what colours are used for what parts of the picture, and what the RGB colour values were used for the sample. For each graphic set (either a single graphic or a collection of graphics that are needed), there will be an enlarged picture of the graphic and a link to two different files. The first file will be a binary file with a name of filename.bin. This binary file is in standard gameboy video ram format which can be included into some assemblers and into most tile editors. The second file will be a text file with a name of filename.asm. This file is in RGBDS format and can be included into your assembler source. |