The Lush Engine







Introduction
Generic
Alphabet
Numbers
Symbols
Textures
Expedition


Alphabet Graphics

This section holds full alphabet sets that can be used with any project.

The small alphabets (one tile per letter) are stored in sequence, starting from A and finishing with Z.

The large alphabets (four tiles per letter) are stored in sequence, starting from A and finishing with Z. The tiles for each letter are stored in the following order:

  1. Top Left
  2. Top Right
  3. Bottom Left
  4. Bottom Right
Either upper or lower case letters will be stored in a set, not both. Although you can obviously include an upper case and a lower case alphabet in your project if you wanted to.

The colours used in the images below are not stored with the images. They are simply the colours used by the person who drew them. You will need to set the palette entry yourself to whatever colours you want.


Alphabet Set One - by Marc Gale

This is a simple alphabet of capital letters, stored in the sequence A-Z.

Colour     Used for            R   G   B
  0        Background         31  31  31
  1        Nothing             0   0   0
  2        Nothing             0   0   0
  3        Letter              0   0   0
Gameboy Video Ram format alpha1.bin

RGBDS source format alpha1.asm


Alphabet Set Two Capitals - by Marc Gale

This is a simple alphabet of capital letters, stored in the sequence A-Z. The graphics are very similar (if not identical) to the character set used on the Sinclair Spectrum computer.

Colour     Used for            R   G   B
  0        Background         31  31  31
  1        Nothing             0   0   0
  2        Nothing             0   0   0
  3        Letter              0   0   0
Gameboy Video Ram format alpha2c.bin

RGBDS source format alpha2c.asm


Alphabet Set Two Lower case - by Marc Gale

This is a simple alphabet of lower case letters, stored in the sequence A-Z. The graphics are very similar (if not identical) to the character set used on the Sinclair Spectrum computer.

Colour     Used for            R   G   B
  0        Background         31  31  31
  1        Nothing             0   0   0
  2        Nothing             0   0   0
  3        Letter              0   0   0
Gameboy Video Ram format alpha2l.bin

RGBDS source format alpha2l.asm


Buttons created using the interactive button maker at Coolarchive