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Number GraphicsThis section holds full number sets that can be used with any project. The small numbers (one tile per number) are stored in sequence, starting from 0 and finishing with 9. The large numbers (four tiles per number) are stored in sequence, starting from 0 and finishing with 9. The tiles for each letter are stored in the following order:
Number Set One - by Marc Gale This is a simple set of the ten digits, stored in the sequence 0-9.
Colour Used for R G B 0 Background 31 31 31 1 Number 0 0 0 2 Nothing 0 0 0 3 Nothing 0 0 0Gameboy Video Ram format numbr1.bin RGBDS source format numbr1.asm
Number Set Two - by Marc Gale This is a simple set of the ten digits, stored in the sequence 0-9. The graphics are very similar (if not identical) to the character set used on the Sinclair Spectrum computer.
Colour Used for R G B 0 Background 31 31 31 1 Number 0 0 0 2 Nothing 0 0 0 3 Nothing 0 0 0Gameboy Video Ram format numbr2.bin RGBDS source format numbr2.asm
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