The Lush Engine







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Number Graphics

This section holds full number sets that can be used with any project.

The small numbers (one tile per number) are stored in sequence, starting from 0 and finishing with 9.

The large numbers (four tiles per number) are stored in sequence, starting from 0 and finishing with 9. The tiles for each letter are stored in the following order:

  1. Top Left
  2. Top Right
  3. Bottom Left
  4. Bottom Right
The colours used in the images below are not stored with the images. They are simply the colours used by the person who drew them. You will need to set the palette entry yourself to whatever colours you want.


Number Set One - by Marc Gale

This is a simple set of the ten digits, stored in the sequence 0-9.

Colour     Used for            R   G   B
  0        Background         31  31  31
  1        Number              0   0   0
  2        Nothing             0   0   0
  3        Nothing             0   0   0
Gameboy Video Ram format numbr1.bin

RGBDS source format numbr1.asm


Number Set Two - by Marc Gale

This is a simple set of the ten digits, stored in the sequence 0-9. The graphics are very similar (if not identical) to the character set used on the Sinclair Spectrum computer.

Colour     Used for            R   G   B
  0        Background         31  31  31
  1        Number              0   0   0
  2        Nothing             0   0   0
  3        Nothing             0   0   0
Gameboy Video Ram format numbr2.bin

RGBDS source format numbr2.asm


Buttons created using the interactive button maker at Coolarchive