Introduction
Assembler
Tools
File formats
Commenting code
Limitations
Graphics
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Graphics
There are some terms used throughout the Lush project with regards to
graphics that need explaining. They are:
Term |
Explanation |
Single Tile |
A single tile is pretty much what it says, a single, 8x8 pixel tile |
Double Tile |
A double tile is double the size of a single tile. It is 16x16 pixels
in size and can be referred to as a 2x2 tile or a 16x16 pixel tile.
The double tile is stored in memory with the top row stored before the
bottom row. Within each row, the tiles are stored in order, left to right.
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Horizontal Tile |
A horizontal tile is double the width of a single tile but the same
height. This means that it is 16x8 pixels in size and can be referred to
as a 2x1 tile or a 16x8 pixel tile.
The horizontal tile is stored in memory with the left hand tile stored
before the right hand tile.
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Vertical Tile |
A vertical tile is double the height of a single tile but the same
width. This means that it is 8x16 pixels in size and can be referred to
as a 1x2 tile or an 8x16 pixel tile.
The vertical tile is stored in memory with the top tile stored before
the bottom tile.
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Mega Tile |
A mega tile is four times the size of a single tile. It is 32x32 pixels
in size and can be referred to as a 4x4 tile or a 32x32 pixel tile.
The mega tile is stored in memory with the rows stored in order, top to
bottom. Within each row, the tiles are stored in order, left to right.
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