The Lush Engine



Introduction
Assembler
Tools
File formats
Commenting code
Limitations
Graphics






File format standards

Source Code Files

Being assembly source, obviously the files have to be plain text, and in the RGBDS format.

Graphics Files

Each graphics file is held on the web site in two formats, text and binary. The reasons are as follows;

Text format : The text format shows how the data is arranged for certain graphics, can be included into any assembler, and can be displayed on a web page as part of a tutorial or walkthrough.

Binary format : The binary format is stored in Gameboy Video Ram format, and therefore can be included into some assemblers. It's main purpose is to allow the graphics to be loaded into an editor (the Lush project uses the Gameboy Tile Designer or GBTD) for modification.


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