The Lush Engine







Introduction
Generic
Expedition
Floors
Walls
Characters
Objects


Expedition Wall Graphics

This section holds various sets of wall tiles that can be used with the Expedition project.

The graphics are stored as 12 sprites. The tiles are ordered as follows:

  1. North Facing Edge
  2. East Facing Edge
  3. South Facing Edge
  4. West Facing Edge
  5. North-East Outer Corner
  6. South-East Outer Corner
  7. South-West Outer Corner
  8. North-West Outer Corner
  9. North-East Inner Corner
  10. South-East Inner Corner
  11. South-West Inner Corner
  12. North-West Inner Corner

Because the wall tiles are meant to join together to create a wall, there will be two sets of images shown in the sections. The first set of images are those of the individual tiles. The second, larger image shows a ring wall made up of the individual tiles.

Obviously the colours used in the images below are not stored with the images. They are simply the colours used by the person who drew them. You will need to set the palette entry yourself to whatever colours you want.


Basic Walls - by Marc Gale

This wall set is very simplistic, but gives the 3D impression required.


Colour     Used for            R   G   B
  0        High Edge Line     31  24  24
  1        Light Wall Edge    23  16  16
  2        Dark Wall Edge     15   8   8
  3        Low Edge Line       7   0   0
Gameboy Video Ram format baswall.bin

RGBDS source format baswall.asm


Buttons created using the interactive button maker at Coolarchive