The Lush Engine







Introduction
Generic
Expedition
Floors
Walls
Characters
Objects


Expedition Character Graphics

This section holds various characters that can be used with the Expedition project. The characters include monsters, heroes, and basically anything else that moves around by itself.

The graphics are stored as 16 sprites (4 sprites per image, 4 images). The images are stored in the following order:

  1. Facing Down
  2. Facing Up
  3. Facing Left
  4. Facing Right
Within each image, the sprites are ordered as follows:
  1. Top Left
  2. Top Right
  3. Bottom Left
  4. Bottom Right
When creating characters for expedition, always make sure that the arm and leg positions alternate between the up and down images, the facing left image is in a walking pose, and the facing right image is standing still. This ensures that the character will animate correctly when inserted into the project.

Obviously the colours used in the images below are not stored with the images. They are simply the colours used by the person who drew them. You will need to set the palette entry yourself to whatever colours you want.


Brown man - by Marc Gale

This character is a fairly generic clothed humanoid.

Colour     Used for            R   G   B
  0        Transparent         0   0   0
  1        Flesh              31  15  15
  2        Clothes            15   7   7
  3        Outlines            0   0   0
Gameboy Video Ram format brownman.bin

RGBDS source format brownman.asm


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