bg_attribute | Register overlay for background attribute registers |
bg_scroll | Register overlay for scroll registers |
bg_transform | Register overlay for affine matrix registers |
ConsoleFont | Font struct for the console |
DecompressionStream | A struct that contains callback function pointers used by the decompression functions |
DynamicArray | A resizable array |
GLvector | Holds a Vector related functions: glScalev(), glTranslatev() |
Keyboard | Describes a keyboard |
KeyMap | Defines a key mapping |
LinkedList | A node for the linked list |
m3x3 | Holds a Matrix of 3x3 |
m4x3 | Holds a Matrix of 4x3 |
m4x4 | Holds a Matrix of 4x4 |
OamState | Holds the state for a 2D sprite engine |
PrintConsole | Console structure used to store the state of a console render context |
RGB_24 | Holds a red green blue triplet |
RTCtime | Struct containing time and day of the real time clock |
sGBAHeader | GBA file header format. See gbatek for more info |
sImage | A generic image structure |
sNDSBanner | NDS banner format. See gbatek for more information |
sNDSHeader | NDS file header format See gbatek for more info |
SpriteEntry | A bitfield of sprite attribute goodness...ugly to look at but not so bad to use |
SpriteRotation | A sprite rotation entry |
sysVectors_t | A struct with all the CPU exeption vectors. each member contains an ARM instuction that will be executed when an exeption occured |
touchPosition | Holds data related to the touch screen |
tPERSONAL_DATA | User's DS settings. Defines the structure the DS firmware uses for transfer of the user's settings to the booted program |
UnpackStruct | A struct and struct pointer with information about unpacking data |