Setup Room Help:

In the Setup Room:
  1. Create a bone structure (skeleton) by either:
  2. Position the skeleton's bones.
  3. Name the bones.
  4. Attach body areas to the bones using the Grouping tool.
  5. Assign rotation orders using the Joint Editor.
  6. Tweak each joint as necessary.
  7. Exit to the Pose room to test your figure.
In the Pose room:
  1. Assign IK chains using the Hierarchy Editor.
  2. Set and memorize favored IK angles.
  3. Assign joint limits.
  4. Refine joints using the Joint Editor palette.
  5. Save your new figure to the Library palette.