Setup Room Help:
In the Setup Room:
- Create a bone structure (skeleton) by either:
- Position the skeleton's bones.
- Name the bones.
- Attach body areas to the bones using the Grouping tool.
- Assign rotation orders using the Joint Editor.
- Tweak each joint as necessary.
- Exit to the Pose room to test your figure.
In the Pose room:
- Assign IK chains using the Hierarchy Editor.
- Set and memorize favored IK angles.
- Assign joint limits.
- Refine joints using the Joint Editor palette.
- Save your new figure to the Library palette.