The Bone tool allows you to create new bones.
New bones are created as children of the most recently created or selected bone. You can add children bones to a previous bone by single-clicking the desired parent bone to select it before creating the new bone.
You can reposition bone and/or edit their origins and endpoints by either selecting other Editing tools (Translate, Rotate, Scale, etc.) or by using the Joint Editor palette to obtain additional control (refer to Positioning each joint).
You will probably need to adjust the bones from multiple camera angles in order to position them correctly:
Back to Setup Room Help