The Lush Engine








Introduction
Background
Math
Objects
Palettes
Tiles
Introduction
copytile.asm
Utilities

Introduction to the Tiles source code

This section contains all the tile routines. The routines deal with the memory management of the tile data, not with the actual placing of tiles on the background, window, or the use of tiles as sprites.

A rough overview of the snippets and what they do follows.

Routine Brief description
copytile.asm A routine for the Colour Gameboy that copies a specified amount of tile data from ROM to tile RAM.


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