Introduction
Expedition
 Introduction
 Features
 Design Notes
 Coding
|
Expedition features
- game save feature to save the hero
- vast overland map with many different villages and settings
- villages have shops where equipment can be bought and sold
- random dungeons, never play the same game twice
- dungeon difficulty settings are relative to player, not fixed.
- fixed maps for things like castles and villages
- each village has its own links to a set of dungeons, travel around
to find the various dungeons
- large explorable dungeons in many settings, each having their own
range of creatures
- character development, get better and better so you can tackle the
deeper dungeons and bigger monsters
- learnable morphing character system (concept ©1998 Verdantia) that
allows you to become your enemy
- trade equipment with friends via the link cable or infra-red port
- play co-operatively via the link up cable
- play competitively via the link up cable (dungeon-match anyone?)
|