The Lush Engine






Introduction
Expedition
Introduction
Features
Design Notes
Coding



Expedition features

  • game save feature to save the hero
  • vast overland map with many different villages and settings
  • villages have shops where equipment can be bought and sold
  • random dungeons, never play the same game twice
  • dungeon difficulty settings are relative to player, not fixed.
  • fixed maps for things like castles and villages
  • each village has its own links to a set of dungeons, travel around to find the various dungeons
  • large explorable dungeons in many settings, each having their own range of creatures
  • character development, get better and better so you can tackle the deeper dungeons and bigger monsters
  • learnable morphing character system (concept ©1998 Verdantia) that allows you to become your enemy
  • trade equipment with friends via the link cable or infra-red port
  • play co-operatively via the link up cable
  • play competitively via the link up cable (dungeon-match anyone?)


Buttons created using the interactive button maker at Coolarchive