/*--------------------------------------------------------------------------------- Simple sprite demo -- dovoto ---------------------------------------------------------------------------------*/ #include <nds.h> //--------------------------------------------------------------------------------- int main(void) { //--------------------------------------------------------------------------------- int i = 0; int angle = 0; videoSetMode(MODE_0_2D); vramSetBankA(VRAM_A_MAIN_SPRITE); oamInit(&oamMain, SpriteMapping_1D_32, false); u16* gfx = oamAllocateGfx(&oamMain, SpriteSize_32x32, SpriteColorFormat_256Color); for(i = 0; i < 32 * 32 / 2; i++) { gfx[i] = 1 | (1 << 8); } SPRITE_PALETTE[1] = RGB15(31,0,0); while(1) { scanKeys(); if(keysHeld() & KEY_LEFT) angle += degreesToAngle(2); if(keysHeld() & KEY_RIGHT) angle -= degreesToAngle(2); //------------------------------------------------------------------------- // Set the first rotation/scale matrix // // There are 32 rotation/scale matricies that can store sprite rotations // Any number of sprites can share a sprite rotation matrix or each sprite // (up to 32) can utilize a seperate rotation. Because this sprite is doubled // in size we have to adjust its position by subtracting half of its height and // width (20 - 16, 20 - 16, ) //------------------------------------------------------------------------- oamRotateScale(&oamMain, 0, angle, intToFixed(1, 8), intToFixed(1, 8)); oamSet(&oamMain, //main graphics engine context 0, //oam index (0 to 127) 20 - 16, 20 - 16, //x and y pixle location of the sprite 0, //priority, lower renders last (on top) 0, //this is the palette index if multiple palettes or the alpha value if bmp sprite SpriteSize_32x32, SpriteColorFormat_256Color, gfx, //pointer to the loaded graphics 0, //sprite rotation/scale matrix index true, //double the size when rotating? false, //hide the sprite? false, false, //vflip, hflip false //apply mosaic ); //------------------------------------------------------------------------- // Because the sprite below has size double set to false it can never be larger than // 32x32 causing it to clip as it rotates. //------------------------------------------------------------------------- oamSet(&oamMain, //main graphics engine context 1, //oam index (0 to 127) 204, 20, //x and y pixle location of the sprite 0, //priority, lower renders last (on top) 0, //this is the palette index if multiple palettes or the alpha value if bmp sprite SpriteSize_32x32, SpriteColorFormat_256Color, gfx, //pointer to the loaded graphics 0, //sprite rotation/scale matrix index false, //double the size when rotating? false, //hide the sprite? false, false, //vflip, hflip false //apply mosaic ); swiWaitForVBlank(); oamUpdate(&oamMain); } return 0; }