Tweak Each Joint
Tweak joints using the Joint Editor palette.
Most body parts allow you to individually adjust several joint parameters:
NOTE: Keep in mind that joint bending only occurs between an object and its parent. Bends do not progress to other children or above the parent in the hierarchy. Create your groups and tweak your joint zones with care to ensure proper articulation.
If you have body parts that are symmetrical left to right and are named
starting with "l" for left side body parts and "r" for right side body
parts, you can automatically copy joint zones using one of the Symmetry
commands located in the Figure menu. You may only need to
tweak some of your figure's joints.
Back to: Figure Setup Tasks