Step 2: Cloth controls:
To turn an object into a Poser cloth object, select it and click the Clothify button to open the Clothify window and use the Object to clothify pull-down menu to select your desired object, then click the Clothify button.
To turn a Poser cloth object back into a normal prop, select it and click the Unclothify button. The prop will retain the shape it most recently had as a cloth object and retains groups and dynamics so you won’t start from scratch if you re-clothify the object later.
Specifying Collision Objects:
Once you've created a cloth object, you need to define collision objects by clicking the Collide Against button to open the Cloth Collision Objects window, which has the following options:
- Add/Remove Collision Objects: Clicking the Add/Remove button opens the Hierarchy Selection window. Add and remove collision objects by checking/clearing the checkboxes next to each object listing in the window, then click OK. Added objects appear in the Current Collision Object pull-down menu in the Cloth Collision Objects window. You can set collision options for each collision object.
- Collision Offset: The Collision Offset parameter determines the distance between a cloth object and a collision object at which the collision detection calculations begin.
- Collision Depth: The Collision Depth parameter specifies how close the cloth object must be to a collision object in order for a collision to take place.
- Static Friction: The Static Friction parameter sets the force required to get a stationary cloth in contact with a solid to start moving.
- Dynamic Friction: The Dynamic Friction parameter sets the coefficient of friction for the collision object when the object is in motion.
- Figure Collision Options: The Figure Collision Options allow you to specify how the current cloth object will behave when it drapes across/collides with a figure.
- Start Draping From Zero Pose: Checking the Start draping from zero pose checkbox is used when creating cloth to be used as clothing on a figure.
- Ignore Head Collisions: Checking the Ignore head collisions checkbox causes the collision detection not to apply when the cloth collides with a figure’s head.
- Ignore Hand Collisions: Checking the Ignore hand collisions checkbox causes the collision detection not to apply when the cloth collides with a figure’s hands.
- Ignore Feet Collisions: Checking the Ignore feet collisions checkbox causes the collision detection not to apply when the cloth collides with a figure’s feet.
Adding collision objects increases the computing resources required to calculate cloth behavior and dynamics.
When you have finished setting up the collision objects, click OK to accept your choices and create the simulator.
The arrow at the top right of the Cloth area displays the currently selected cloth object. Clicking this arrow opens a pull-down menu allowing you to select any of the cloth objects in your scene for modification.
Collision Offset & Depth
The Collision depth and Collision offset dials are limited to minimum 0.1cm and maximum 10cm.
Before adjusting these settings, enable the Object vertex against cloth polygon and Object polygon against cloth polygon options in the Simulator Settigns dialog. These dials emulate thickness by "extruding" the cloth inwards by the amount of Collision depth units and outward by the amount of Collision offset units.
Step 1: Create/set up a cloth simulator
Step 3: Create/edit cloth groups
Back to Cloth Room Help