Step 2: Cloth controls:

To turn an object into a Poser cloth object, select it and click the Clothify button to open the Clothify window and use the Object to clothify pull-down menu to select your desired object, then click the Clothify button.

To turn a Poser cloth object back into a normal prop, select it and click the Unclothify button. The prop will retain the shape it most recently had as a cloth object and retains groups and dynamics so you won’t start from scratch if you re-clothify the object later.

Specifying Collision Objects:

Once you've created a cloth object, you need to define collision objects by clicking the Collide Against button to open the Cloth Collision Objects window, which has the following options:

Adding collision objects increases the computing resources required to calculate cloth behavior and dynamics.

When you have finished setting up the collision objects, click OK to accept your choices and create the simulator.

The arrow at the top right of the Cloth area displays the currently selected cloth object. Clicking this arrow opens a pull-down menu allowing you to select any of the cloth objects in your scene for modification.

Collision Offset & Depth

The Collision depth and Collision offset dials are limited to minimum 0.1cm and maximum 10cm. Before adjusting these settings, enable the Object vertex against cloth polygon and Object polygon against cloth polygon options in the Simulator Settigns dialog. These dials emulate thickness by "extruding" the cloth inwards by the amount of Collision depth units and outward by the amount of Collision offset units.

Step 1: Create/set up a cloth simulator

Step 3: Create/edit cloth groups

Back to Cloth Room Help