Step 3: Cloth groups:

Objects being converted to cloth must have single-sided, connected polygons without caps. Once you’ve created a cloth simulator and cloth object, the next step is to create cloth groups (groups of vertices) within each object. There are four types of groups available for cloth objects:

If you want the current cloth object to consist of a single dynamic group, continue on to Step 4 to set your dynamics. To create multiple groups, use the following buttons:

Keep the following in mind when working with cloth groups:

The arrow at the top right of the Cloth area displays the currently selected cloth group within the currently selected cloth object. Clicking this arrow opens a pull-down menu allowing you to select any of the cloth groups in the current cloth object for modification.

Step 2: Clothify props

Step 4: Set up dynamics

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