Sprite
What size sprites does the GB support?
Can 8*8 sprites & 8*16 sprites be used at the same time?
What happens if you exceed the GBs limit of 10 sprites per line?
Can you have a sprite appear above the background but below the window?
What happens if you have one sprite appear above the background and another sprite with higher priority appear below the background?
Software-wise, how do most games implement sprites?
What precautions should I use when writing assembly code & using sprites?
What precautions should I use when doing Sprite DMA?
I have read somewhere someone mentioning "background" sprites. What are these and how do I use them?
Is it possible to display more than 40 sprites at one time?
How do sprite priority settings work on the GBC?