Creating & connecting nodes

Creating nodes: Creating additional nodes is the first step to creating your own shader tree (remember that all shaders have at least a root node). To create a node, open the Node menu and select New Node>Category>Subcategory>Node to create an instance of your selected node in the Shader window. If you open the Node menu by clicking a node input, your new node will appear with its output already linked to your current node’s input. If you access the Node menu in any other manner (see below), the new node will not be linked.

Deleting nodes: To delete a node, select the node you wish to delete and either press [DEL] or select Node>Delete.

Linking nodes: After creating a node, you may need to link it to an input on another node. This is accomplished in one of three ways:

You can link a node to as many other nodes as you wish and each node input can be linked to as many input nodes as you wish.

De-linking nodes: To break the link between two nodes, click the input you want to unlink and select Disconnect in the Node menu.

Accessing the Node menu: You can access the Node menu in one of four ways:

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