
| Healing Spells | ||||
| NAME | SP | SPL | B | EFFECT |
| LAY ON HAND | 3 | 1 | Y | increases the LP of a group member to the maximum at most |
| REDUCE PANIC | 5 | 2 | Y | reduces panic in a group member |
| ELIMINATE PANIC | 15 | 5 | Y | reduces panic in all group members |
| REMOVE SHADOWS | 8 | 3 | Y | eliminates blindness in a group member |
| HEAL BLINDNESS | 20 | 8 | Y | cures blindness in all group members |
| RELIEVE PAIN | 15 | 5 | Y | relieves pain for a group member |
| CURE DISEASE | 20 | 10 | Y | cures the group of diseases |
| MINOR HEALING | 15 | 5 | Y | increases the LP of a group member to the maximum at most |
| CURE POISON | 15 | 10 | Y | cures a group member of poisoning |
| NEUTRALIZE POISON | 25 | 12 | Y | neutralises the poisoning of the group |
| MEDIUM HEALING | 50 | 15 | Y | increases the LP of a group member to the maximum at most |
| EXPEL UNDEAD | 15 | 10 | Y | expels undead adversaries |
| DESTROY UNDEAD | 50 | 15 | Y | destroys some undead adversaries |
| SACRED WORD | 100 | 20 | Y | destroys all undead adversaries |
| ROUSE DEAD | 100 | 15 | N | rouses a group member from the dead |
| CONVERT ASH | 150 | 20 | N | rouses a burnt group member from the dead |
| CONVERT DUST | 250 | 25 | N | rouses a destroyed group member from the dead |
| MAJOR HEALING | 100 | 30 | Y | increases the LP of a group member to the maximum at most |
| MASS HEALING | 150 | 20 | Y | increases the LP of all group members to the maximum at most |
| REVIVAL | 250 | 30 | N | sets the LP value of all group members to the maximum |
| RELEAVE STIFFNESS | 15 | 5 | Y | relieves stiffness in a group member |
| HEAL PARALYSIS | 30 | 10 | Y | eliminates paralysis in all group members |
| HEAL AGING | 50 | 12 | N | reduces unnatural aging in a group member |
| STOP AGING | 100 | 15 | N | stops unnatural aging in all group members |
| STONE TO FLESH | 250 | 20 | N | saves a group member from being turned to stone |
| ROUSE | 10 | 5 | Y | rouses a group member from unnatural sleep |
| ELIMINATE CONFUSION | 10 | 5 | Y | eliminates confusion in a group member |
| NEUTRALIZE DRUGS | 25 | 10 | N | neutralises the effect of drugs on a group member |
| CURE MADNESS | 100 | 15 | N | cures paranoia for a group member |
| STRENGTHEN PERSEVERANCE | 50 | 15 | Y | increases the perseverance of a group member |