Healing
Spells |
NAME |
SP |
SPL |
B |
EFFECT |
LAY ON HAND |
3 |
1 |
Y |
increases the LP of a
group member to the maximum at most |
REDUCE PANIC |
5 |
2 |
Y |
reduces panic in a group
member |
ELIMINATE PANIC |
15 |
5 |
Y |
reduces panic in all
group members |
REMOVE SHADOWS |
8 |
3 |
Y |
eliminates blindness in
a group member |
HEAL BLINDNESS |
20 |
8 |
Y |
cures blindness in all
group members |
RELIEVE PAIN |
15 |
5 |
Y |
relieves pain for a
group member |
CURE DISEASE |
20 |
10 |
Y |
cures the group of
diseases |
MINOR HEALING |
15 |
5 |
Y |
increases the LP of a
group member to the maximum at most |
CURE POISON |
15 |
10 |
Y |
cures a group member of
poisoning |
NEUTRALIZE POISON |
25 |
12 |
Y |
neutralises the
poisoning of the group |
MEDIUM HEALING |
50 |
15 |
Y |
increases the LP of a
group member to the maximum at most |
EXPEL UNDEAD |
15 |
10 |
Y |
expels undead
adversaries |
DESTROY UNDEAD |
50 |
15 |
Y |
destroys some undead
adversaries |
SACRED WORD |
100 |
20 |
Y |
destroys all undead
adversaries |
ROUSE DEAD |
100 |
15 |
N |
rouses a group member
from the dead |
CONVERT ASH |
150 |
20 |
N |
rouses a burnt group
member from the dead |
CONVERT DUST |
250 |
25 |
N |
rouses a destroyed group
member from the dead |
MAJOR HEALING |
100 |
30 |
Y |
increases the LP of a
group member to the maximum at most |
MASS HEALING |
150 |
20 |
Y |
increases the LP of all
group members to the maximum at most |
REVIVAL |
250 |
30 |
N |
sets the LP value of all
group members to the maximum |
RELEAVE STIFFNESS |
15 |
5 |
Y |
relieves stiffness in a
group member |
HEAL PARALYSIS |
30 |
10 |
Y |
eliminates paralysis in
all group members |
HEAL AGING |
50 |
12 |
N |
reduces unnatural aging
in a group member |
STOP AGING |
100 |
15 |
N |
stops unnatural aging in
all group members |
STONE TO FLESH |
250 |
20 |
N |
saves a group member
from being turned to stone |
ROUSE |
10 |
5 |
Y |
rouses a group member
from unnatural sleep |
ELIMINATE CONFUSION |
10 |
5 |
Y |
eliminates confusion in
a group member |
NEUTRALIZE DRUGS |
25 |
10 |
N |
neutralises the effect
of drugs on a group member |
CURE MADNESS |
100 |
15 |
N |
cures paranoia for a
group member |
STRENGTHEN PERSEVERANCE |
50 |
15 |
Y |
increases the
perseverance of a group member |