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…C¢©C ‘$¥$)¥%1© U©dÊß¥$9¥%:¬	¢ˆ˜!0 SèàÐñ¥$ç¥%è©¨™Èú¨¹ðÉDðÈÈÈÀÐð©D™©Ë™©™` ­ }½J‚)ðLr ì½‚É›***********************************›*          THE ADVERTS!           *›***********************************››The YORKY 256k }plug-in memory upgrade.›-----------------------------------››Yes it's available once again, but in limited quantities.››The Y}orky simply plugs into the PBI on the back of your 800XL (or internally upgraded to 64k, 600XL) to give you 256k of RAMBO XL }compatible bank switched memory. NO soldering is required and you don't have to open up your machine.››It comes complete with} a printed manual and a disk full of software designed to make use of the extra memory.››Price 50pounds + 2pounds p&p.››For e	}nquiries and orders please write to:-››RICHARD GORE, 79 SPROTBROUGH ROAD, SPROTBROUGH, DONCASTER, DN5 8BW››or telephone me (R
}ichard) on (0302) 784642 any weekend between 7pm Friday and 4pm Sunday.››NB. I can only guarantee this upgrade to work on PAL} (UK) systems with a 240V a.c. @ 50Hz power supply.››-----------------------------------›››   **** PARALLEL CONNECTION ****››}Are you interested in building your own interface for the 600/800 XL parallel port or 65/130 XE enhanced cartridge port, to d}rive parallel printer directly, interconnect two machines or whatever? I have PCBs, connecters, components, details and help }on offer and would welcome any enquiries. Just ring or write and I am sure we can reach agreement to mutual advantage.››   Te}lephone: Dave Richardson on:››      (0778) 424450 (evenings)››   or write to:››      16 The Green, Thurlby,›      Bourne, Lin}cs. PE10 0HB››-----------------------------------›      Dean Garraghty Software›     For Atari XL/XE software!››* Public Doma}in. We currently stock 166 disks (mostly double sided) of the very best public domain. Prices range from 1.25pounds to 2pound}s per disk depending on how many you are ordering.››* Commercial Software Publishing. We currently publish our own Digi-Studi}o digitized sounds and music system at the new low price of just 6.95pounds (including 2 disks, 44 page manual, and P&P). We }also sell most PPP products in the UK including: the QUICK programming language at the new price of 12.95pounds, the Screen A}ided Management 80col. desktop system at 12.95pounds, the Quick Ed character set editor (with mouse and touch tablet support)} for just 4.95pounds, and three games: Rubber Ball, Minesweeper, and Glaggs It for 4.95 each, or all 3 for 12.50. All are in }our catalogue.››* News-Disk. We publish an on-disk newsletter called the News-Disk. A back issues pack of issues 1-12 costs j}ust 5.95. A subscription costs 5pounds for 4 issues.››* Used software/hardware. We also buy and sell used hardware and softwa}re. We also exchange your old hardware and software for P.D. from our library. Give us a ring if you have something to sell.›}›Contact us at:››D.G.S., 62 Thomson Ave, Balby, Doncaster, DN4 0NU, ENGLAND.››Or phone: (0302) 855026›International: +44-302-}855-026›Email: djg0@aber.ac.uk››If you want our latest 20 page printed catalogue, then just send an A5 sized stamped addresse}d envelope to the address above!››We also ship to any country! We can currently take payment by British cheque and Postal Ord}er, as well as International Money Order, cash in UK pounds, and cash in US$. If you are in the US then send US$5 in cash to }the address above to receive the latest catalogue.››All prices are for the UK only. A back issues pack to the US is US$22. A }subscription is US$20. PD prices are subject to a 10% shipping charge for foreign countries (minimum 2.50pounds).››Digi-Studi }o is available directly in the US for $15 from:››Lance Tatman, 844 Kern Street, Richmond, CA 94805, USA.››-------------------!}----------------››A NOTE ABOUT ADVERTS:›---------------------››Private individuals wishing to sell old hardware or software ("}originals ONLY) or wishing to place a wanted advert, may do so free of charge. Just write out your advert and send it to me a#}t the usual address. Please try to keep them short, as I don't like typing!››Companies or profit-making enterprises may also $}advertise for a small fee. This is as follows: 1 full screen for 10 pounds, 1/2 a screen for 5 pounds. Follow the same proced%}ure as given above. You may also send your advert on disk, saved as a standard ASCII file in DOS 2.x format. Your disk will b&}e returned.››The News-Disk now has a far greater distribution than before. Now is the time to advertise!!›t. Your disk will bjÿÿŠ¢½ÉEðèèèÐôèŽi½…Í©kè½…Î© ¢±Í™kÈÊÐ÷©Co©p©j`¬jð	¹{Îj `ŠH®i¥Íè¥Îhª©› `(}L"SAB.ORTNI:D"NURÿÿâãÍ©kè½…Î© ¢±Í™kÈÊÐ÷©Co©p©j`¬jð	¹{Îj `ŠH®i¥Íè¥Îhª©› `KL|í#ÿ#Ì×R±P±Q±M³M´P²T±T²Z¤DUMMÙDUMMY¤M±M²C±C²ÍÁÕI±I²D±M1¨D²F±A±ÚD1¨D2¨M2¨ÆÓÂÏÙCµÅ@BAgB*}B€B…A'Adx”y	A& 6‘
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 ÂÕÌÌ ÒÕÎ „š"@A„˜ ¢ JULY 21, 1861¬ ¶)) !GENERT}AL BEAUREGARD COMMANDING THEÀ'' SOUTH MET THE UNION FORCES WITHÊ'' GENERAL McDOWELL IN A PREMATUREÔ++ #BATTLE AT BU}ULL RUN. GENERAL JACKSONÞ** "HELPED PUSH BACK THE UNION ATTACK.è
A„’@Ac  ÓÈÉÌÏÈ V}š"@A„$ . APRIL 6 & 7, 18628 B&& THE CONFEDERATE SUPRISE ATTACKL$$ AT SHILOH FAILED DUE TO PW}OORV ORGANIZATION.`
A„œ’@AdP¦  ÓÅÖÅÎ ÄÁÙÓ °š"@A„º Ä JUNE 25X} - JULY 1, 1862Î Ø$$ GENERAL LEE (CSA) UPHELD THEâ'' OFFENSIVE THRUOGHOUT THE BATTLEì((  AND FORCED GENERAL McY}CLELLAN ANDö,, $THE UNION FORCES AWAY FROM RICHMOND.
A„2’@Af<  ÔÈÅ ÓÅÃÏÎÄ ÂÕÌÌ ÒÕÎ FZ}š"@A„P Z AUG 29 & 30, 1862d n'' THE COMBINED CONFEDERATE FORCESx'' UNDER LEE AND JACKSON [}DROVE THE‚.. &THE UNION FORCES BACK INTO WASHINGTON.–
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 ÁÎÔÉÅÔÁÍ Üš"@\}A„æ ð SEPT 17, 1862ú '' THE SOUTH FAILED TO INCORPORATE%% MARYLAND INTO THE CONFEDERACY
A]}„^’@Aih  ÆÒÅÄÅÒÉÃËÓÂÕÒÇ rš"@A„| † DEC 13, 1862 š-- %THE CONFE^}DERACY UNDER LEE SUCESSFULLY¤'' REPULSED AN ATTACK BY THE UNION® UNDER GERERAL BURNSIDE¸
A„ô’@_}ApPþ  ÍÕÒÆÒÅÅÓÂÕÒÏ š"@A„  DEC 31, 1862& 0((  THE SOUTH UNDER GENERAL BRAG WO`}N: A CLOSE BATTLED
A„Š’@Ar”  ÃÈÁÎÃÅÌÌÏÒÓÖÉÌÌÅ žš"@A„¨ ² MAa}Y 1 - 6, 1863¼ Æ** "THE SOUTH HAD A COSTLY VICTORY ANDÐ%% LOST ONE OF THIER OUTSTANDINGÚ&& GENERALS, 'STONEWALb}L' JACKSON.ä
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A„d}¶’@AuÀ  ÇÅÔÔÙÓÂÕÒÇ Êš"@A„Ô Þ JUNE 30, 1863è ò)) !A SOUTHERN MISe}TAKE BY GENERAL LEEü** "AT GETTYSBURG COST THEM ONE OF THE((  MOST CRUCIAL BATTLES OF THE WAR.
A„L’@f}AvPV  ÃÈÉÃËÁÍÁÕÇÁ `š"@A„j t NOV 25, 1863~ ˆ"" AFTER THE SOUTH HAD SIEGED’g}** "GENERAL ROSENCRANS' ARMY FOR THREEœ'' MONTHS, GENERAL GRANT BROKE THE¦ SIEGE.°
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A„’@ 	 ÁÔÌÁÎÔÁ "š"@A„, 6 Al}UGUST 1864@ J((  SHERMAN AND THREE VETERAN ARMIEST'' CONVERGED ON ATLANTA AND DELT A^&& DEATH BLOW TO THE CONFm}EDERACY.h
A„Ð  Ú $4!“-@@>! H!	“R!$(#+2#“-@@<# F#	“n}P#'' THE CONFEDERACY HAS SURRENDEREDZ#
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   BATTLES$ $'' YOU HAVE LOST : €
   BATTLES$ "$£"@A“,$€A“6$''p} THE CONFEDERACY HAS WON THE WAR@$&T$!! THE UNION HAS WON THE WAR^$€
D:CIVILWAR“,$€A“6$''b›News-Disk Issue 12 Competition›------------------------------››Answers and winners.›››I was very dissapointed by the responsr}e to the News-Disk competition. Despite extending the deadline, only 7 people actually entered. Also, I was amazed that peopls}e could actually get some answers wrong!! I thought I'd made them easy!››OK, these are the answers:››1. DOS XE review›2. Markt} Keates›3. AMS5›4. 1st Sept. 1991›5. Dungeon.com and Clown.com›6. Replay›7. James Howarth›8. Pete Marrows›9. PD100,134›10. Meu}!!››And these are the people who won:››1st prize: Alan Hitchen›2nd prize: Ken Hughes›3rd prize: Johnny Chan››Thanks to the pev}ople who entered, and congratulations to the winners. However, due to the terrible response, I won't be running any more compw}etitions in the future.›ngratulations to the winners. However, due to the terrible response, I won't be running any more compd
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0É0©ÿÉ`,õ0'®½¤èÉDðø8é0ð0É	H½¤èÉ,ðÉ›ÐôŽh`Îõ©ð¢2L°1NEED D1 THRU D8›ÿàáuGAMING!››By Richard Gore.›››Welcome to what will hopefully be a regular feature of the new improved News-Disk. In this columní} I will take a look at the new and old software available for your Atari 8-bit computer and give mini reviews of them as wellî} as hints and tips and some of the behind the scenes 'secrets' of the software in question. Let me know via the editor what gï}ames you would like me to examine. I can't promise to know everything about any game but I do have a large collection (all orð}iginals!) and many contacts.››I will give each piece of software a rating of between one and five stars but remember reviews ñ}are a personal thing and you may not agree with what I say (although I am yet to find anybody who thinks Frenesis is anythingò} but total and utter !#$%). Okay no problem just write your own review and send it in, its always nice to have an alternate vó}iew on a topic.››The five star rating is as follows:›› * Not worth the steam off your tea, total !#$%, forget it ever exists.ô}›› ** Nothing special, one for collectors.›› *** Above average, well worth a look.›› **** Top quality game, definately worth õ}having.›› ***** Super, amazing, brilliant, fantastic. Everybody should have a legal copy of it, if you don't you must be mad ö}or plain daft.›››Lets start off with Ace of Aces. This classy flight/fight simulator was supposed to be available on disk as ÷}well as tape, but I never actually saw the disk version in the UK. Recently, however, it has been re-released on a ROM cartriø}dge but at a rather high price. After US GOLD dumped the 8-bits KIXX re-released the tape version for 2.99, what a bargain! Hù}owever there was a major problem, it took nearly half an hour to load!!!! In the media there were also conflicting reports ofú} not being able to restart a game once you had died. This is understandable, as the game will load into a 128k 8-bit machine û}and bank switch the required code in and out when needed so long as you press the START key on the pink, death march screen. ü}This will obviously not work on machines with less than 128k of memory and you will be faced with waiting another 30 minutes ý}for the thing to load in again! Those of you with a YORKY 256k memory upgrade will be pleased to hear it works fine with Ace þ}of Aces. My thanks go to Dave Richardson the designer of the RAMBIT Turbo Tape system (who is still interested in supporting ÿ}the 8-bits - see his advert on this issue) for supplying me with this tip, he 'discovered' it whilst doing the Turbo conversi}on of this game.››The game itself has brill graphics and is very addictive. There is a wide variety of game options and it sh}ould keep you entertained for many a month, so long as you have access to a 128k+ machine to overcome that L O N G loading ti}me.››          RATING ****›››How many of you out there don't have a copy of Ballblazer? I bet a few of you have a similar tit}led game Ballblaster lurking somewhere on one of your disks. Well in fact they are the same game, originally titled Ballblast}er it was pirated so much, it was decided to change the name for its actual release. This could have been one of those games }we will never see because of software pirates ripping it off even before it was released, however fortunately it wasn't and w}e can enjoy one of the best two player games ever devised. Basically its a space age 'football' type game with fast scrolling} graphics and neat spot sound effects. It is now available on ROM cartridge at a reasonable price. You can tell a game of cla}ss generally by who programmed it, mention the name Zeppelin Games and we immediately think of Draconus and Zybex. It is a ge	}nerally accepted fact that Zeppelin produced some of the best games ever to come out of the UK. Ballblazer and several other 
}classy games (Rescue on Fractalus and Koronis Rift) came from Lucasfilm Ltd in the states. This company produced (and still p}roduce) many excellent films including the Star Wars saga (by the way another film in this trilogy is due to be made within t}he next three years or so, a long time to wait but hopefully it will be worth it) and is the driving force behind Industrial }Light And Magic, the guys who produce those spectacular special effects for films like Terminator 2 so its not surprising to }learn they produced such quality games back in the boom days of the 8-bit. My only tip for Ballblazer is make sure you sit on} a stable chair and grasp your joystick firmly as you will soon be squirming all over trying to guide the ball into your oppo}nents goal.››          RATING ****›››Well that's it for this time, not too many tips but hopefully you enjoyed it. If any sof}tware suppliers out there would like me to review their products for the News-Disk, let me have a copy (Okay so this statemen}t is very optimistic but doesn't it sound professional?). I won't turn anything away and I'm sure Dean won't either so long a}s the article is legible.›››    Article by Richard Gore.››Contact at: 79 SPROTBROUGH ROAD, SPROTBROUGH, DONCASTER, DN5 8BW, E}NGLAND.››   E-mail: RG9@UK.AC.YORK.VAXB›                          at: 79 SPROTBROUGH ROAD, SPROTBROUGH, DONCASTER, DN5 8BW, EA"#³ëþP±ÉMÃDELAÙÄÌDÌÐÁDT¤SÔSTÈSTÌØÎÒÇCT¤A€A”@4BVA@AU	}ÂÂ
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AÐ		(}Õ''(On this is*}sue of the News-Disk:Ú(ß##(   A review of Rubber Ballä<(<(1   The start of a series of games        reviewsé+},(,(!   A utility for Turbotape usersî%(%(   All about the Internetó1(1(&   A review of the Yorky 256K upgra,}deø(   A demo!ý((   A game!!((((   The editorial (INTRO.DOC)+(+(     ÎÏ× ÐÒÅÓÓ ÓÔÁÒÔ ÆÏÒ ÔÈÅ ÍÅ-}ÎÕ"F:B2y,@"
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D:MENU.BAS€D:INTRO.BAS+(+(     ÎÏ× ÐÒÅÓÓ ÓÔÁÒÔ ÆÏÒ ÔÈÅ ÍÅTThe Atari 8-bit News-Disk Issue 13›----------------------------------››Editorial by Dean Garraghty.››Welcome to issue 13 of t!/}he News-Disk! Hopefully, you will have seen our new opening screen. I did promise some changes!››OK, LOADS of things to menti!0}on in this editorial, so I hope you have a nice mug of something hot to keep you going while you read this!››First of all, yo!1}u may be interested to know (I hope!) that I have now gone full-time into supporting the Atari 8-bit. After 5 years of suppor!2}ting the Atari in my spare time while at college and university, I have now decided to start a new business called DGS to sup!3}port the Atari. This is a HUGE risk on my part so I hope you will not desert me now! I need more support than ever!››OK, you !4}will need to know what DGS (Dean Garraghty Software) will actually do. Well, you already know! That's because it is just a mo!5}re formal continuation of what I've been doing for years! I will continue selling PD, producing the News-Disk, selling commer!6}cial software, and buying/selling/exchanging used hardware and software. I will also be on the look-out for more new commerci!7}al software to sell in the UK. You should all have your free copy of the DGS catalogue. If you didn't receive it then please !8}let me know and I'll send you one. This contains details of all the stuff I will be selling. PLEASE PLEASE PLEASE keep buying!9} from me so that I can keep supporting the Atari for years to come!! All cheques, etc. should now be made out to D.G.S. I loo!:}k forward to your continuing support!››Price decreases! I am pleased to announce two major price decreases! Digi-Studio has b!;}een reduced from 13pounds down to just 6.95! This will get you all the same stuff but for a lot less. Also, I am pleased to a!<}nnounce that in agreement with PPP, we have been able to reduce the price of QUICK down from 16pounds to just 12.95 including!=} P&P. Also, the three games are now 4.95 each, or 12.50 for all three. I also have a new product from PPP. The Quick Ed chara!>}cter editor is a new character set editor, but has joystick, ST mouse, and touch tablet support! It has all the usual sorts o!?}f features, as well as the ability to edit 2 sets at the same time. It's all icon controlled, so there's no typing to do! The!@} price is 4.95, and that gets you the disk, manual, and a special touch tablet template to allow you to use the touch tablet !A}to edit sets without the need to keep your eye on the TV screen!››Price increase (urg!). After 2 years of keeping the News-Di!B}sk at 4 pounds for 4 issues, I have been forced to raise the price to 5 pounds for 4 issues due to rising costs. Sorry! I hop!C}e this extra pound won't scare you all away! It's still cheap even at that! All subscribers whose subscriptions are still run!D}ning will not be liable for this extra cost until their next subscription becomes due. Also, there are rumours going through !E}the industry at the moment about extra import duties on blank disks from the Far East. This is likely to make the cost of bla!F}nk disks rocket. If and when this happens, the cost PD disks and the News-Disk may have to rise even further. I will try and !G}absorb some of the costs, but some will have to be passed on to you. More news when I have it.››If your subscription number e!H}nds in /13 then it's your re-subscription time again! Please re-subscribe! I need your support more than ever now!››New struc!I}turing of the News-Disk. As you may know, some people get the News-Disk on disk direct from me on a subscription basis, and o!J}thers get it by downloading it from various BBS systems. But, the News-Disk is NOT public domain. This causes problems here, !K}so this is what I have decided to do. From this issue, I will be producing two versions of the News-Disk. One will be a "Subs!L}cription" version for paying subscribers, and the other will be a "Download" version for people either getting the disk from !M}on-line sources, or people getting copies of these. Which version you have is displayed on the opening screen of the disk. If!N} you have a "Subscription" version and you pay for the News-Disk via subscription then you have no more to pay. If you have t!O}he "Subscription" version and do not pay a subscription then you have an ILLEGAL copy, and you should notify me immediately. !P}If you have the "Download" version then you must pay a small fee to help us keep the News-Disk going. It isn't fair that one !Q}group of people should pay for it, and another group get it for free! The fee is very small! If you are in the US, then just !R}send US$3 in cash to us. It costs 50cents to mail a letter from the US to the UK. You will get a letter of thanks in return! !S}If you are in another country, then you may like to send us some hot PD instead! If you are in the UK, then send us 1pound (o!T}r some hot PD!).››Adverts. There are two commercial adverts on this issue. One is for the Yorky 256K upgrade, and the other i!U}s from Dave Richardson (the developer of the Turbo Tape system). Check out the ADVERTS.DOC file for details!››Side 2 is diffe!V}rent! Now that the PD and commercial software catalogues are available for free in printed form, there is no need to repeat i!W}t all on side 2 of the News-Disk. Side 2 will now be used to give a list of used software and hardware for sale, as well as d!X}etails of special clearance offers, and other special offers. Eventually, I would like to take the News-Disk to double sided,!Y} but with the lack of articles currently coming in, it would be impossible at the moment. I need articles! And here's an ince!Z}ntive: 5 free PD disks for the article of the issue, and 3 free PD disks for all other articles I use (as long as they are of![} a decent size), and a free PD disk for all other smaller articles. Come on folks!!››My degree. You may be interested to know!\} that I have passed my degree in Computer Science gaining a grade II(ii) honours. Yippee!››Now that I have finished Universit!]}y, I would like to thank a few people, and moan at some others! Big thanks should go to my fellow students for putting up wit!^}h me for 3 years! It couldn't have been easy guys! Thanks should also go to Pete at the WaunFawr post office for putting up w!_}ith my rather large volume of outgoing mail in my first year, all the porters at Cwrt Mawr for putting up with the rather lar!`}ge volume of incoming mail in my first year, Mike and Norwenna at the Penparcau post office, with special thanks to Norwenna !a}for getting everything mixed up (we're lucky any orders got to anyone over the last 2 years!), thanks to all the guys at the !b}local Spar supermarket for putting up with me several times a day as I went for more sticky buns and chocolate to keep me goi!c}ng, big thanks to my dentist for understanding that I don't really like long needles stuck in my gum at all, big thanks to my!d} Doctor and physiotherapist for helping to get rid of a back injury, and HUGE thanks to all those people who have bought thin!e}gs from me over the last 3 years. Keep buying!››And now the moans. People who have made life miserable over the years. BRITIS!f}H RAIL for being total pains in the arse! Getting Atari gear back and forth has been a task not to be undertaken lightly! We'!g}re looking at 5 boxes and a few bags to be taken on the train! Not easy, and BR has not helped in the task. Over the three ye!q}òB#ADVERTS DOCB'AUTORUN SYSBH)CIVILWARBASBqCOMP12  DOCBJxDOS     SYSB*ÂDUP     SYSB)ìGAMING  DOCBINTRO   BASBR.INTRO   DOCB‰MENU    BASB{žNET     DOCB>OHMYDOT COMBWPRINTER BASBcRBREVIEWDOCB}TAPEWIZ DOCB	ˆTAPEWIZ OBJB4‘XR40    OBJ!ÅYORKYREVDOCars I have been moaned at constantly for having too much luggage. I have had many a showdown with BR guards. One threatend to!r} throw my gear off the train (so I told him if he did, I'd throw HIM off the train!), one refused to allow the train to go un!s}til I moved my gear and sat down (so I said OK I've got plenty of time, and I just stood there!). BR are also good at messing!t} things up in a bad way. My favourite of all time was while I was waiting on Birmingham station for the Aberystwyth train. Tw!u}o minutes before departure the announcement "The Birmingham to Aberystwyth train will today depart from Wolverhampton" was ma!v}de. Well thanks guys. Mmmm.....two minutes to get from Birmingham to Wolverhampton - not easy! Another brilliant one while wa!w}iting for a similar train. "Due to engineering works, the Birmingham to Aberystwyth train will today terminate at Wellington !x}Telford West". Well, thanks guys that's nowhere near where I want to be! The plan was, it turned out, that I had to get off t!y}here, get a bus to Shrewsbury, and then on another train to Aberystwyth. Try doing that with 5 boxes, a back pack, 3 carrier !z}bags, and a suitecase. Dedication or what?! Here's the moral of the story: don't travel by rail unless you HAVE to!!››Another!{} moan must go to Doncaster Education Authority for being totally stupid 2 years ago. They nearly cost me my degree because of!|} some STUPID red tape. The story is too long to quote here, but believe me it'd make you laugh!››News just in.... The Europea!}}n Commission have approved a grant for my first year of trading as DGS. That means that the News-Disk is now part financed by!~} the EEC! Professional or what?! Thanks guys!››Are you asleep yet? OK, that'll be all for this issue. Just a final word. Plea!}se support DGS as much as you can, send as many articles as possible, and keep subscribing to the News-Disk!!››Here's what's !€}on this issue:››ADVERTS.DOC - the adverts!››INTRO.DOC - this editorial!››NET.DOC - all about the Internet and what it means f!}or the Atari.››RBREVIEW.DOC - a review of the PPP game Rubber Ball.››YORKYREV.DOC - a review of the Yorky 800XL 256K upgrade !‚}now available again.››TAPEWIZ.DOC - the doc file for:››TAPEWIZ.OBJ - a nice program for Turboload tape users.››GAMING.DOC - t!ƒ}he start of a new series of games reviews by Richard Gore.››COMP12.DOC - the answers and winners of the issue 12 competition.!„}››OHMYDOT.COM - a nice demo which will only work by binary loading it straight from DOS after booting without basic. Note: th!…}is is a good demo, but is spoilt by some bad language on the scroll line.››CIVILWAR.BAS - a nice simulation of the American C!†}ivil war. Instructions are included in the program.››Dean Garraghty, B.Sc.(Hons).›27 July 1993.››The News-Disk is published i!‡}n the UK by:››D.G.S., 62 Thomson Ave, Balby, Doncaster, DN4 0NU, ENGLAND.››Phone: (0302) 855026›International: +44-302-855-02!ˆ}6›E-Mail: djg0@aber.ac.uk›homson Ave, Balby, Doncaster, DN4 0NU, ENGLAND.››Phone: (0302) 855026›International: +44-302-855-02 §¬
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D:M$››The Net›-------››If you are a regular reader of the News-Disk, then no doubt you will have heard about the net. Dean often )Ÿ}pulls things off the net in order to fill up the News-Disk, in fact some of the earlier issues of News-Disk were made up almo) }st entirely of articles and letters taken from the net due to a serious lack of contributions from readers (come on, write an)¡} article for the News-Disk, it isn't that difficult!). But how many of you actualy know what the net is?  If you have downloa)¢}ded this issue from the archive (or anywhere else for that matter) then you obviously do, but this article is mainly intended)£} for all those subscribers who receive their copies of News-Disk on floppies, who probably don't know. Even if you do have ne)¤}t access you might like to read on and hear about my experiences on the net concerning the Atari.››I decided to write this ar)¥}ticle in order to share my experiences with the rest of you, since until a few months back I didn't know about the net either)¦}, but when I started University not so long ago, I was suddenly thrown into the middle of all this, all of a sudden I had Int)§}ernet access. I don't claim to be an expert on any of this, so there may be some mistakes in this text, therefore if I do mak)¨}e any mistakes then feel free to correct me!››O.K. so what exactly is the net? Well, that is a very difficult question to ans)©}wer. Basicaly the net is a lot of computers all connected together in such a way that you can send information from any one o)ª}f them to any other one (in theory at least!). But the net isn't just that, if it were then it would be a very boring place. )«}The net is also made up of people, and it is the huge number of people on the net that make it a very interesting place indee)¬}d. When I mention computers here I'm not talking about micros (although you can gain access using a micro), I'm talking about)­} huge mainframes.  Just to give you an idea of the size of these computers, let me tell you about the one that I have access )®}to: it is called Robin (after Robin Hood - well it is in Nottingham), and it has around 128 Megabytes of RAM connected to it,)¯} which is a HUGE amount of memory.  Think of your Atari sitting in front of you, it probably has around 64 or 128K (maybe eve)°}n 8 or 16K with a 400 or 800!) and this might seem like quite a lot of memory, but the think how big 128M is, that's 1000 tim)±}es more than a 130XE!!! The processors in these computers also run very fast.  Robin runs at around 40 mips (mips=millions of)²} instructions per second), it is very difficult to compare the speed of these computers with a micro, but your Atari runs at )³}around 2.178 Mhz (1.79 if it is an NTSC), that's over 2 million cycles a second.  The quickest machine code instruction takes)´} up 2 machine cycles and the slowest takes 7.  Taking the worst case this gives around 311,000 instructions per second. Of co)µ}urse it is not as simple as that and there are a lot of other factors involved, you can hardly compare the commands used in a)¶} mainframe to those used by a 6502 Atari, but this should at least give you a feel for how big these computers really are. Th)·}en of course there's the hard disk space to consider, a mainframe can typicaly have a couple of Gigabytes worth of space on i)¸}t 1G = 1,000M = 1,000,000K!!!! But mainframes have to be big since they have to be able to support several users conneted to )¹}them at the same time, and run loads of programs in parallel.›››e-mail›------››This was the first type of net access that I c)º}ame across and that I used. E-mail stands for electronic-mail and it allows you to send messages to other people at other pla)»}ces. I like to think of it as a kind of cross between a telephone call and a letter. It is as convenient as a letter, and alm)¼}ost as quick as a telephone call. If the person you are sending a message to happens to be logged on to their computer at tha)½}t particular time, then you could get an answer back in a couple of minutes, otherwise the message will be sitting there wait)¾}ing for them next time they log on. The way it works is a bit like ordinary mail (often called snail-mail on the net). Each p)¿}erson has a unique address which tells the computer who they are and where they are.  For example my address is rje@cs.nott.a)À}c.uk which means:››rje  - my user name›cs   - computer science›nott - Nottingham›ac   - academic›uk   - United Kingdom››If yo)Á}u look elsewhere in this issue you might be able to find Dean's address as well [It's djg0@aber.ac.uk - Ed.], and you should )Â}be able to see that it follows the same pattern as mine.  The mailing software can read this address and send it to the right)Ã} person at the right place [sometimes!! - Ed.]. The interesting thing about e-mail, is that you can send mail to anybody else)Ä} who has an access to e-mail as long as you know their address.  Even if they are on the other side of the world it is not un)Å}reasonable to expect an answer the next day.  This makes it easy to communicate with other Atarians world wide. In practice i)Æ}t doesn't always run that smoothly, but you get the general idea.›››Newsnet›-------››So far all this has not had much to do w)Ç}ith Atari, but this is where all that changes. The Newsnet is a bit like e-mail in that you can send messages and other such )È}things to other people, but instead of going to just one person like e-mail does it goes to everybody who has access to Newsn)É}et the world over. There are obviously a huge amount of messages sent, so the Newsnet is divided up into newsgroups, with eac)Ê}h group concentrating on a particular subject. There are a massive number of newsgroups, covering just about every subject un)Ë}der the sun, and if it isn't there, and you can muster together enough support from other users, then you can probably start )Ì}your own newsgroup. There are so many groups that it would be impossible for you to read them all (nor would you want to), ev)Í}en if you did nothing else for the rest of your life you still wouldn't be able to get through all of them [He's right! - Ed.)Î}]. What's more the groups are constantly updated as people post new messages all the time. Just to give you a taste of all th)Ï}is, I'll describe which newsgroups I read (when I have time that is) in reverse order:››alt.tv.red-drawf - which is all about)Ð} the Red Drawf T.V. show on BBC2 and other related things.››alt.fan.douglas-adams - which is about this author's book and oth)Ñ}er connected items (like towels and the number 42).››rec.games.video.classic - for the Atari 2600, 5200 and 7800's››but I've )Ò}saved the best for last››comp.sys.atari.8bit - which, of course, is all about the good old 8-bits.››There are hundreds (thous)Ó}ands?) of other newsgroups, and just listing them all would take up a major chunk of the News-Disk so I'm not even going to t)Ô}ry. [A full listing is several inches thick of printer paper!! - Ed.].››So what is discussed in comp.sys.atari.8bit?››Well, j)Õ}ust about anything concerning Atari 8-bits really, just take a look through past issues of News-Disk if you want a sample. An)Ö}ything from Hardware to Software, upgrades, projects, etc.  And since anybody with full Newsnet access can post messages, it )×}is a very interesting place. No matter what the subject is, chances are that there will be someone at the other end who knows)Ø} something about it. Just think about it, lots of friendly people willing to help, all talking about Atari! There are even on)Ù}e or two ex-Atari engineers who were around when the 8-bits were being built, who occasionaly chip in, as well as other 'impo)Ú}rtant' people in the Atari scene. All in all very interesting.›››The Archive›-----------››But the fun doesn't end there. On t)Û}op of all this there is also the atari.archive, which is a computer where lots of Atari PD software and text about Atari are )Ü}stored. For example, all the issues of News-Disk are stored there. All this can then be transferred across to your computer a)Ý}nd downloaded and run on your Atari.››The process involved is rather tricky, and you soon learn that Murphy rules supreme: 'i)Þ}f anything can go wrong it will do'. To illustrate this point let me tell you about what happened when I tried to complete my)ß} collection of News-Disk (I was missing issues 3,4,5 and 6).››Well, after a lot of help from Dean, via e-mail (and I do reall)à}y mean a Lot with a capital L - thanks Dean), I finally managed to understand most of the theory behind it all, and then it w)á}as just a case of putting it into practice. ›Basicaly what you have to do is to first transfer whatever file you want to get )â}from the archive onto a PC, and despite the fact that the atari.archive is a few thousand miles away on the other side of the)ã} Atlantic, this actualy turns out to be the easiest part of the process. Once you have got the file onto a PC, by using a pro)ä}gram called UTIL, you can write the file onto a disk in Atari Double Density format, which can then be read on your Atari wit)å}h a double density drive, however, in order to save memory and transfer time, the files tend to be compressed, so you also ne)æ}ed to have some way of uncompressing them on your Atari.››With all this in mind I set out to try an accomplish my goal of com)ç}pleting my News-Disk collection. Dean very kindly sent me a copy of UTIL and a couple of programs to uncompress the files onc)è}e I had got them onto my Atari. So the first thing I do is to log onto the archive, the best time for doing this is during of)é}f-peak hours, to do it at weekends is probably the best idea. I actually managed to get in first time (which is not always th)ê}e case, because there are only a limited number of connections, and it is not unusual to find that they are all busy), I then)ë} managed to successfully transfer issue 3 across onto the PC. I then saved a copy of this onto a PC formatted floppy disk so )ì}that if anything did happen to go wrong I always have a copy so that I can try again. Next I transferred UTIL over onto the P)í}C, and that was where things started to go wrong, since despite the fact that Dean had told me it was VERY important to selec)î}t a binary mode transfer, I forgot all about this. The result was that when I ran the program, the whole thing crashed, horri)ï}bly.  So now I have to find a way of re-starting the computer, then I realise that this PC hasn't got a RESET key, neither do)ð}es it have a BREAK key, and there is a sign on the wall saying "Do not under any circumstances switch the computers off".›››A)ñ}fter a trip to the enquiries desk, I discovered that to reset the PC you need to press the CONTOL, ALT and DELETE keys togthe)ò}r (now that is really logical - sarc). After that I managed to get UTIL onto the PC and run it successfully, and while I was )ó}at it I saved a copy onto a PC formatted disk, to save me the trouble of having to transfer it again (or so I thought at the )ô}time). My next problem then was getting to grips with Util, the help screen isn't exactly very clear, but after some guess wo)õ}rk and a lot of experimenting I got it to work! I then transferred issue 3 of News-Disk without any major problems, and the s)ö}ame goes for number 5. Number 4 gave me some trouble, since the PC disk upon which I had saved all the files I had transferre)÷}d across, including Util suddenly went bad on me, for apparantly no reason ('if anything can go wrong.....'), which meant tha)ø}t I had to start again transferring UTIL across and downloading issue 4 again. However I got it in the end!››But it was issue)ù} 6 that caused me the most problems. It just so happens that issue 6 is stored in a different format to the others, and this )ú}was reflected in the extender used, all the other News-Disks were stored as .ARC files (i.e. ISSUE1.ARC, ISSUE2.ARC, etc), bu)û}t for some reason issue 6 was saved as ISSUE6.DCM. [Becuase the ARC file is bigger than the usual 64K Ramdisk on the Atari, s)ü}o unarcing it would be a pain. Using Diskcomm would make it easier - Ed.]. I wondered a bit about this at first, but didn't t)ý}hink too much of it.  However Dean had forgotten to tell me that in order to convert this file I needed to use a program call)þ}ed DISKCOMM on my Atari rather than the UNARC program I had used for all of the other files. [You didn't ask me! - Ed.]. Well)ÿ} after a lot of head scratching I managed to work it out in the end, but that wasn't the end of it. For some reason UTIL kept*} on 'missing' sectors on the disk, so that when I had transferred the file onto an Atari disk there were half a dozen sectors*} missing, I tried it again and the same thing happened, but with a different set of sectors.  In the end I made 4 copies of t*}he file (that way I could make sure that I had at least one copy of each sector) and, by using a sector editor, I patched up *}one good copy of the file. And so, after a lot of work, I was finally able to complete my collection of news-disk. [ Util is *}an absolute pain to use. It's flakey at best, easily crashes, has no error trapping, misses sectors, and lots of other things*}! - Ed. ].››Well I hope that you have enjoyed this article, all my experiences with these other computers have really made me*} appreciate my Atari all the more! The main reason for me writing this article was really to 'enlighten' those of you (who li*}ke me a few months back), didn't know anything about the net! If you ever get a chance to take a look at the net first hand, *}then don't pass it by, you will probably find it most interesting!››Just as a footnote, this article was written on my Atari,*	} uploaded and then posted to Dean over the net!››Thanks must go to Dean Garraghty for all the help he provided in helping me *
}complete the above process - Thanks!››Raphael Espino›rje@cs.nott.ac.uk››Editors notes:››If it was only so smooth! The net is *}a huge and powerful beast, but it rarely works properly. Computers crash, comms lines die, mail goes into black holes and nev*}er comes out, news goes missing, newsfeeds die or keep news back for weeks, the archive can go down, or FTP links to the arch*}ive can die or act stupid, the BART system for file transfer doesn't really work properly, and never has!, and lots of other *}things!››E-mail is usually the biggest pain. Mail can very easily bounce when going to some sites. This is usually the site a*}t the other end acting thick and pretending the user doesn't exist. You only have to type one character of the address wrong,*} and it will bounce. Also, not all email addresses are as simple as Raphael's and mine. Some have % signs in, and these nearl*}y always cause a pain. And if you're on an X400 line rather than X25 then you'll have a REALLY stupid looking address with lo*}ts of numbers in it! Also, we have an added problem in the UK. We use the JANET network, which handles mail a little differen*}tly to Internet. Our addresses are reversed, which won't work if you tried these from Internet. All just adds to the pain!››F*}TP links to the archive can also cause headaches. They rarely work well. The comms link over to the U.S. from the U.K is heav*}ily congested with Internet traffic, and it is very slow and unreliable. You usually have to download things a few times to g*}et a working version.››The Newsnet is terrible in some UK sites. It can take weeks for messages to get to you. PAIN!››Actuall*}y, anyone with a modem can get onto Internet. There are some open phone connections on to JANET which allow you to connect on*}to American systems such as Cleveland Freenet for free. It is very very complicated and expensive in phone bills though!›t on(yÿÿ5¢ ©dxŒÔ©þÓ¹d™ÿÿ©™dˆÐòîîîÊÐæîÓ©@ÔX`dÿwÞß‚£û{xÅþ‚röÇDäñ6SÏÂ )/˜ÙÛÂÂ½~CW™ŒýÀü@íoçñÁ.}à€m‚±xß%¢@¢Y(@„ J+1ñ5ÁÃ‡hœ 3ûÿø0 @ÁÿýüÀ@@áñ
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AP€D:P2.BAS4$\BA0sRUBBER BALL - The Review.››Article by Richard Gore››Recently, thanks to a few dedicated people, there have been quite a few n6d}ew items of software released for the 8-bit Atari computers. One individual, Dean Garraghty has acquired the rights to sell s6e}ome PPP (Power Per Post - a German company) software. This includes the excellent Quick and S.A.M. (NOT Software Automatic Mo6f}uth) utilities and three new games Rubber Ball, Glaggs It! and Minesweeper, with hopefully more to come including a 3D versio6g}n of Pac-Man. Glaggs It! and Rubber Ball have actually been sold in the UK before (by Gralin International and Page 6 respect6h}ively) but at inflated prices. All the three games are available on disk only at 5pounds each or 12.50 for all three.››That's6i} got the mundane bits out of the way, now let's look at Rubber Ball (RB from now on) in detail. RB is actually written in Qui6j}ck although Quick is not needed to run it as RB has been compiled into machine language. Therefore the boot procedure is the 6k}one for disabling BASIC, i.e. turn on whilst holding down option. After a short loading sequence you are greeted by a simple 6l}text screen with some catchy digitised music playing away in the background. Pressing the joystick trigger gets you into the 6m}action.››Whats the game about?  Well you play the part of a rubber ball (hence the title) bouncing around the platforms tryin6n}g to collect the air-pumps. A joystick (in port 1) controls left and right movement but a (simulated) gravity is always pulli6o}ng you down, not forgetting collisions are never perfectly elastic your bouncing height decreases until you bounce no more, a6p}t which point you have to sit there until the timer decreases to zero or you can quit by pressing the fire button. It's a sil6q}ly key to choose as you could all too easily catch the fire button as you manoeuvre the joystick in a desparate attempt to ma6r}ke the ball go where you want it too. Falling from a platform will cause you to bounce more. As you bounce around, the highly6s} coloured platforms scroll very smoothly up and down. As you move around you must avoid various hazards such as pins which wi6t}ll rapidly end your life (you start each game with five lives). There are also other items such as airlifts and chewing gum b6u}ut I will leave it for you to discover how they work.››Scoring is achieved by collecting the air-pumps and completing a level6v}, the quicker you complete the level the more points you get. A high score table is maintained and saved onto the disk (so yo6w}u can't write protect it), something I am not a great fan of, but I know some people like it.››Overall the graphics are colou6x}rful and sharp with excellent scrolling, sonics are above average thanks to the digi music on the title page. The game play m6y}ay seam a little simple at first but you will quickly become addicted especially when you get onto the higher levels. When fi6z}rst sold by Page 6 they wanted ten pounds for this which is too expensive but at five pounds (including postage) it is an exc6{}ellent buy.›››** New prices: Rubber Ball, Minesweeper and Glaggs It are now all 4.95 each, or all 3 for 12.50, including P&P 6|}**›ent buy.›››** New prices: Rubber Ball, Minesweeper and Glaggs It are now all 4.95 each, or all 3 for 12.50, including P&P 4Documentation for TAPE WIZ!››Article by Richard Gore.››Program by Dave Richardson.›››This is a great utility for all those pe:~}ople out there who have installed a RAMBIT fast load mod into their Data Recorders. Basically it allows you to copy Turbo BAS:}IC files from fast tape to disk or vice versa.››To enable you to use it you must first format a blank disk using DOS 2.5 and :€}write the DOS files to it (option H). Then copy the file TAPEWIZ.OBJ from your News-Disk onto the blank disk. The file on the:} blank disk should then be renamed AUTORUN.SYS. This is then your TAPE WIZ! master disk.››Then all you need to do is reboot y:‚}our system with the TAPE WIZ! master disk in drive 1. Once loading is complete you can use the disk files as usual, i.e. LOAD:ƒ} "D:MYPROG.TB" or SAVE etc. To save or load from tape all you need to do is use the commands:  SAVE "F:" and have play and re:„}cord pressed on your data recorder to save a Turbo BASIC file to tape, or LOAD "F:" to load a Turbo BASIC file from 'fast tap:…}e'.››NOTE: DO NOT attempt to list the  files once loaded as they are not in ATARI BASIC format, this utility is solely intend:†}ed for file transfers.›››   Documentation by Richard GORE››Original program written by and copyright of RAMBIT, aka Dave Rich:‡}ardson.››Copies may not be passed around without the written consent of RAMBIT.›ten by and copyright of RAMBIT, aka Dave Rich8Pÿÿÿ@	L€êê‘$¢°½ÊÐ÷ð	½
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­¶4I*ðLÑH©ÿG­þGÐLÎH©€HLÛH©ÿG ŒH©4@G›The Yorky 256K Upgrade›----------------------››Reviewed by Dean Garraghty.››Many years ago in the good 'ol days of the AtariFÆ} 8-bit, there was a product available called the Yorky upgrade for the 800XL. This upgrade gave the 800XL 256K of RAM withoutFÇ} you even having to open up the computer. It did this by plugging into the 800XL's PBI socket. When the Atari started becominFÈ}g a minority computer, the Yorky upgrade disappeared. Or at least until earlier this year, when some investigative research bFÉ}y Richard Gore paid off.››Richard is a student at York university, and he managed to find out that the Yorky upgrade was desiFÊ}gned and sold by a lecturer in York. A bit more poking around, and he found that lecturer!››He also discovered that the guy hFË}as some parts left. Enough, in fact, to make a few complete units. He also has about 20 circuit boards ready for more to be mFÌ}ade up.››OK, so that's the history, now some details. Richard brought me one to review one sunny Sunday afternoon in June! HeFÍ}re's what I found.››Cosmetics›---------››The Yorky upgrade is a large grey box with 2 cables coming out of it, along with a sFÎ}witch. One cable is a ribbon cable to plug into the 800XL. The other is a power cable. The Yorky box needs power, so you actuFÏ}ally plug your 800XL power supply into the Yorky box, and the power cable from the box into your 800XL. You then have to leavFÑ}e the 800XL's on/off switch permenantly on. This is because you use the switch on the box to turn the computer on and off.››FFÒ}itting›-------››One nice thing about the Yorky upgrade is that you don't have to open up your 800XL or do any soldering. The FÓ}box just plugs in the back of the 800XL. However, we had terrible difficulty in fitting one to my 800XL. It is very fiddly trFÔ}ying to get the cable into the PBI socket. Too much pressure would run the risk of damaging the cable or the computer. We hadFÕ} to bend the metal clasps above and below the PBI socket very slightly in order to get the cable to fit. But, once the box isFÖ} in there is no need to remove it again.››Usage›-----››The switch on the box is more than an on/off switch. It's actually a 3F×}-way switch. In the middle the computer is off. Push up for a standard 64K 800XL, and push down for a 256K 800XL. The 256K moFØ}de is Newell compatible.››Software›--------››As well as the box, you also get a disk of software supplied. The Yorky Support FÙ}Disk contains a digi demo of ALF but using all 256K. You also get the 256K version of the MTOS software. You also get a graphFÚ}ics demo using page flips, and some other bits to take advantage of the extra RAM. This support disk is also available in theFÛ} PD from me as PD164. It is also useful if you have a 256K machine but not using Yorky.››Manual›------››You also get a nicelyFÜ} laid out manual, which describes how to fit and use the Yorky upgrade. The manual is nicely put together, but I spotted a feFÝ}w spelling and gramatical mistakes!››Compatibility›-------------››The Yorky upgrade works with any software for 128K or 256K+FÞ} machines. However, it is not fully 130XE compatible when using Antic mode. This may affect the running of some demos, but noFß}t likely anything else. But, there is a way to make Yorky 130XE compatible, but this involves opening up your machine and doiFà}ng some soldering.››The Yorky upgrade works fine with SuperDos 5.x, where you get a massive RAMdisk! It also works with SpartFá}aDos 3.2d, but my SpartaDos X cartridge refused to acknowledge it! It also works OK with the Happy software. MyDos also worksFâ} OK with it.››Pricing and conclusions›-----------------------››The Yorky upgrade is great for those who want a 256K machine wFã}ithout the need to open up their computer and start hacking it with a soldering iron!››Yorky costs 50pounds + 2pounds P&P. ThFä}at will get you the box, manual and support disk. Stocks are severely limited, so first come first served! Note: Richard can Få}only guarantee that Yorky will work on 50Hz mains systems.››Get Yorky direct from:››Richard Gore, 79 Sprotbrough Road, SprotbFæ}rough, DONCASTER, DN5 8BW.››Or phone to reserve one: (0302) 784642›ky direct from:››Richard Gore, 79 Sprotbrough Road, SprotbDCÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ