What are the commonly used acronyms in GB development ?

ADSR - Attack, Decay, Sustain, Release (Used to define audio waveform envelopes.)
AdvGBIDE - GB IDE assembler by MegaMan_X.
AI - Artificial Intelligence
API - Application Program Interface
C3 - Carbon Copy Card
CPU - Central Processing Unit
GB - GameBoy
GBC - GameBoy Color
GBDK - C compiler for GB by Pascal Felber.
GBP - Game Boy Pocket
GBTD - Tile editor for GB by Harry Mulder.
GG - Game Genie
DMA - Direct Memory Access
EPROM - A chip that works like a ROM but is reprogrammable and requires an ultaviolet light source in order to be erased.
Flash - A chip that works like a ROM but that can be reprogrammed many times easily.
Flash EPROM - Same as Flash.
Flash Cart - Any cart that has had the original ROM removed and a Flash installed in its place as shown in the ReadPlus cart reader/writer docs.
FMV - Full Motion Video
GBX - GB Xchanger made by Bung Enterprises Limited.
GDMA - General Purpose DMA
GUI - Graphical User Interface
H-blank - Horizontal video blank
HDMA - Horizontal Blanking DMA
HuC - Hudson Controller (selects memory banks + other features)
IDE - Integrated Development Environment
IME - Interrupt Master Enable
LCD - Liquid Crystal Display
LSB - Least Significant Bit (or Byte)
MBC - Memory Bank Controller
MSB - Most Significant Bit (or Byte)
NDA - Non-Disclosure Agreement
OAM - Object (Sprite) Attribute Memory
RAM - Random Access Memory (read / write memory)
RGBDS - Powerful GB assembler by Carsten Sorensen.
ROM - Read Only Memory (new carts contain this)
SGB - Super Game Boy
SSC - Super Smart Card (programmable cart, no longer made)
TASM - Table assembler for GB (not related to Turbo Assembler)
V-blank - Vertical video blank
VBK - Video Bank select register in the GBC.
VRAM - Video RAM