Reserved Memory Locations -------------------------
0000 Restart $00 Address (RST $00 calls this address.)
0008 Restart $08 Address (RST $08 calls this address.)
0010 Restart $10 Address (RST $10 calls this address.)
0018 Restart $18 Address (RST $18 calls this address.)
0020 Restart $20 Address (RST $20 calls this address.)
0028 Restart $28 Address (RST $28 calls this address.)
0030 Restart $30 Address (RST $30 calls this address.)
0038 Restart $38 Address (RST $38 calls this address.)
0040 Vertical Blank Interrupt Start Address
0048 LCDC Status Interrupt Start Address
0050 Timer Overflow Interrupt Start Address
0058 Serial Transfer Completion Interrupt Start Address
0060 High-to-Low of P10-P13 Interrupt Start Address
An internal information area is located at 0100-014F in each cartridge. It contains the following values:
0100-0103 This is the begin code execution point in a cart. Usually there is a NOP and a JP instruction here but not always.
0104-0133 Scrolling Nintendo graphic: CE ED 66 66 CC 0D 00 0B 03 73 00 83 00 0C 00 0D 00 08 11 1F 88 89 00 0E DC CC 6E E6 DD DD D9 99 BB BB 67 63 6E 0E EC CC DD DC 99 9F BB B9 33 3E ( PROGRAM WON'T RUN IF CHANGED!!!)
0134-0142 Title of the game in UPPER CASE ASCII. If it is less than 16 characters then the remaining bytes are filled with 00's.
0143 $80 = Color GB, $00 or other = not Color GB
0144 Ascii hex digit, high nibble of licensee code (new). 0145 Ascii hex digit, low nibble of licensee code (new). (These are normally $00 if [$014B] <> $33.)
0146 GB/SGB Indicator (00 = GameBoy, 03 = Super GameBoy functions) (Super GameBoy functions won't work if <> $03.)
0147 Cartridge type: 0 - ROM ONLY 12 - ROM+MBC3+RAM 1 - ROM+MBC1 13 - ROM+MBC3+RAM+BATT 2 - ROM+MBC1+RAM 19 - ROM+MBC5 3 - ROM+MBC1+RAM+BATT 1A - ROM+MBC5+RAM 5 - ROM+MBC2 1B - ROM+MBC5+RAM+BATT 6 - ROM+MBC2+BATTERY 1C - ROM+MBC5+RUMBLE 8 - ROM+RAM 1D - ROM+MBC5+RUMBLE+SRAM 9 - ROM+RAM+BATTERY 1E - ROM+MBC5+RUMBLE+SRAM+BATT B - ROM+MMM01 1F - Pocket Camera C - ROM+MMM01+SRAM FD - Bandai TAMA5 D - ROM+MMM01+SRAM+BATT FE - Hudson HuC-3 F - ROM+MBC3+TIMER+BATT FF - Hudson HuC-1 10 - ROM+MBC3+TIMER+RAM+BATT 11 - ROM+MBC3
0148 ROM size: 0 - 256Kbit = 32KByte = 2 banks 1 - 512Kbit = 64KByte = 4 banks 2 - 1Mbit = 128KByte = 8 banks 3 - 2Mbit = 256KByte = 16 banks 4 - 4Mbit = 512KByte = 32 banks 5 - 8Mbit = 1MByte = 64 banks 6 - 16Mbit = 2MByte = 128 banks $52 - 9Mbit = 1.1MByte = 72 banks $53 - 10Mbit = 1.2MByte = 80 banks $54 - 12Mbit = 1.5MByte = 96 banks
0149 RAM size: 0 - None 1 - 16kBit = 2kB = 1 bank 2 - 64kBit = 8kB = 1 bank 3 - 256kBit = 32kB = 4 banks 4 - 1MBit =128kB =16 banks
014A Destination code: 0 - Japanese 1 - Non-Japanese
014B Licensee code (old): 33 - Check 0144/0145 for Licensee code. 79 - Accolade A4 - Konami (Super GameBoy function won't work if <> $33.)
014C Mask ROM Version number (Usually $00)
014D Complement check (PROGRAM WON'T RUN ON GB IF NOT CORRECT!!!) (It will run on Super GB, however, if incorrect.)
014E-014F Checksum (higher byte first) produced by adding all bytes of a cartridge except for two checksum bytes and taking two lower bytes of the result. (GameBoy ignores this value.)