Length | Description |
---|---|
1 byte | 255 to terminate list, 0 if a flat, 1 if a texture |
9 bytes | Null terminated string naming last texture/flat in animation |
9 bytes | Null terminated string naming first texture/flat in animation |
4 bytes | Animation speed, number of frames between animation changes |
Length | Description |
---|---|
9 bytes | Null terminated string naming "off" state texture for switch |
9 bytes | Null terminated string naming "on" state texture for switch |
2 bytes | Short integer for tde IWADs switch will work in 1=shareware 2=registered/retail DOOM or shareware 3=DOOM II, registered/retail DOOM, or shareware 0=terminates list of known switches |
The utility package contains a program, SWANTBLS.EXE that will generate both the SWITCHES and ANIMATED lumps from a text file. An example is provided, DEFSWANI.DAT that generates the standard set of switches and animations for DOOM.