Activateable and deactivateable things
Certain things can be activated and deactivated using the appropriate
specials. For monsters, this makes them not dormant and dormant
respectively. A few other things will also do different things when
activated or deactivated. These are:
- Sparks (thing 9026)
- When activated, this thing emits some sparks.
- Particle fountains (things 9027-9033)
- When activated, these things generate a fountain of particles.
When deactivated, they don't.
- Secret triggers (thing 9046)
- When activated, increments the number of secrets found and removes itself. The first
parameter controls how noisy it is when it does this. When set to 0 or 1, this thing
prints the message "A secret is revealed". When set to 0 or 2, it plays the secret
sound. If any other values are used, this thing is silent.