Activateable and deactivateable things

Certain things can be activated and deactivated using the appropriate specials. For monsters, this makes them not dormant and dormant respectively. A few other things will also do different things when activated or deactivated. These are:

Sparks (thing 9026)
When activated, this thing emits some sparks.
Particle fountains (things 9027-9033)
When activated, these things generate a fountain of particles. When deactivated, they don't.
Secret triggers (thing 9046)
When activated, increments the number of secrets found and removes itself. The first parameter controls how noisy it is when it does this. When set to 0 or 1, this thing prints the message "A secret is revealed". When set to 0 or 2, it plays the secret sound. If any other values are used, this thing is silent.