Thing specials

72:ThrustThing (angle, force)

angle
Byte angle to thrust the thing
force
How far to thrust the thing

Thrusts the thing that activated the special.

73:DamageThing (amount)

amount
Amount of damage to do

Hurts the thing that activated the special. If amount is 0, then the thing is guaranteed to be killed.

248:HealThing (amount)

amount
Amount of health to give

Gives health to the thing that activated the special, but will not give it more than its maximum amount.

130:Thing_Activate (tid)

tid
Thing ID of the thing to activate

Removes the dormant flag from a monster so that it will be able to take damage and attack the player.

131:Thing_Deactivate (tid)

tid
Thing ID of the thing to deactivate

Sets the dormant flag of a monster so that it won't be able to take damage or attack the player.

132:Thing_Remove (tid)

tid
Thing ID of the thing to remove

Removes the specified thing from the map.

133:Thing_Destroy (tid)

tid
Thing ID of the thing to destroy

Kills the specified thing.

134:Thing_Projectile (tid, type, angle, speed, vspeed)

tid
Thing ID of the map spot to spawn the projectile at
type
Type of projectile to spawn
angle
Byte angle of the projectile
speed
Speed of the projectile in the x-y plane
vspeed
Vertical speed of the projectile (up is positive)

Spawns a projectile.

136:Thing_ProjectileGravity (tid, type, angle, speed, vspeed)

tid
Thing ID of the map spot to spawn the projectile at
type
Type of projectile to spawn
angle
Byte angle of the projectile
speed
Speed of the projectile in the x-y plane
vspeed
Vertical speed of the projectile (up is positive)

Spawns a projectile and subjects it to gravity.

135:Thing_Spawn (tid, type, angle)

tid
Thing ID of the map spot to spawn the thing at
type
Type of thing to spawn
angle
Byte angle for the thing to face

Spawns a thing.

137:Thing_SpawnNoFog (tid, type, angle)

tid
Thing ID of the map spot to spawn the thing at
type
Type of thing to spawn
angle
Byte angle for the thing to face

Spawns a thing without the teleporter fog.

229:Thing_SetGoal (tid, goal, delay)

tid
Thing ID of monster to send to a path node
goal
Thing ID of the destination path node
delay
Tics before the monster starts moving toward the path node

Causes a monster to start following a path beginning with the specified path node. If tid is 0, Thing_SetGoal can be used as a monster's special to automatically start it walking toward a goal when it is spawned.