| angle | Byte angle to thrust the thing |
|---|
| force | How far to thrust the thing |
Thrusts the thing that activated the special.
| amount | Amount of damage to do |
|---|
Hurts the thing that activated the special. If amount is 0, then the thing is guaranteed to be killed.
| amount | Amount of health to give |
|---|
Gives health to the thing that activated the special, but will not give it more than its maximum amount.
| tid | Thing ID of the thing to activate |
|---|
Removes the dormant flag from a monster so that it will be able to take damage and attack the player.
| tid | Thing ID of the thing to deactivate |
|---|
Sets the dormant flag of a monster so that it won't be able to take damage or attack the player.
| tid | Thing ID of the thing to remove |
|---|
Removes the specified thing from the map.
| tid | Thing ID of the thing to destroy |
|---|
Kills the specified thing.
| tid | Thing ID of the map spot to spawn the projectile at |
|---|
| type | Type of projectile to spawn |
| angle | Byte angle of the projectile |
| speed | Speed of the projectile in the x-y plane |
| vspeed | Vertical speed of the projectile (up is positive) |
Spawns a projectile.
| tid | Thing ID of the map spot to spawn the projectile at |
|---|
| type | Type of projectile to spawn |
| angle | Byte angle of the projectile |
| speed | Speed of the projectile in the x-y plane |
| vspeed | Vertical speed of the projectile (up is positive) |
Spawns a projectile and subjects it to gravity.
| tid | Thing ID of the map spot to spawn the thing at |
|---|
| type | Type of thing to spawn |
| angle | Byte angle for the thing to face |
Spawns a thing.
| tid | Thing ID of the map spot to spawn the thing at |
|---|
| type | Type of thing to spawn |
| angle | Byte angle for the thing to face |
Spawns a thing without the teleporter fog.
| tid | Thing ID of monster to send to a path node |
|---|
| goal | Thing ID of the destination path node |
| delay | Tics before the monster starts moving toward the path node |
Causes a monster to start following a path beginning with the specified path node. If tid is 0, Thing_SetGoal can be used as a monster's special to automatically start it walking toward a goal when it is spawned.