angle | Byte angle to thrust the thing |
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force | How far to thrust the thing |
Thrusts the thing that activated the special.
amount | Amount of damage to do |
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Hurts the thing that activated the special. If amount is 0, then the thing is guaranteed to be killed.
amount | Amount of health to give |
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Gives health to the thing that activated the special, but will not give it more than its maximum amount.
tid | Thing ID of the thing to activate |
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Removes the dormant flag from a monster so that it will be able to take damage and attack the player.
tid | Thing ID of the thing to deactivate |
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Sets the dormant flag of a monster so that it won't be able to take damage or attack the player.
tid | Thing ID of the thing to remove |
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Removes the specified thing from the map.
tid | Thing ID of the thing to destroy |
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Kills the specified thing.
tid | Thing ID of the map spot to spawn the projectile at |
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type | Type of projectile to spawn |
angle | Byte angle of the projectile |
speed | Speed of the projectile in the x-y plane |
vspeed | Vertical speed of the projectile (up is positive) |
Spawns a projectile.
tid | Thing ID of the map spot to spawn the projectile at |
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type | Type of projectile to spawn |
angle | Byte angle of the projectile |
speed | Speed of the projectile in the x-y plane |
vspeed | Vertical speed of the projectile (up is positive) |
Spawns a projectile and subjects it to gravity.
tid | Thing ID of the map spot to spawn the thing at |
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type | Type of thing to spawn |
angle | Byte angle for the thing to face |
Spawns a thing.
tid | Thing ID of the map spot to spawn the thing at |
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type | Type of thing to spawn |
angle | Byte angle for the thing to face |
Spawns a thing without the teleporter fog.
tid | Thing ID of monster to send to a path node |
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goal | Thing ID of the destination path node |
delay | Tics before the monster starts moving toward the path node |
Causes a monster to start following a path beginning with the specified path node. If tid is 0, Thing_SetGoal can be used as a monster's special to automatically start it walking toward a goal when it is spawned.