Teleporter specials

70:Teleport (tid)

tid
Thing ID of the destination spot

Teleports the activating thing to a new location.

71:Teleport_NoFog (tid)

tid
Thing ID of the destination spot

Teleports the activating thing to a new location, but without fog or a delay, and preserves the thing's facing angle relative to the triggering line and the destination spot.

215:Teleport_Line (thisid, destid, flip)

thisid
Line ID of this line
destid
Line ID of destination line
flip
Set this to 1 to flip the teleported thing 180 degrees

Silently teleports a thing between two lines. A pair of lines with this special can share the same id (thisid and destid are the same) because a line will never teleport to itself. This special also behaves like Line_SetIdentification by setting the line ID of the any lines it is used on.

74:Teleport_NewMap (map, pos)

map
Levelnum of the map to teleport to.
pos
Corresponds to destination player start spot arg0

Teleports the player to a new map and to the player start spot whose arg0 matches pos.

75:Teleport_EndGame

Ends the game, but only with DOOM II.

243:Exit_Normal (pos)

pos
Corresponds to destination player start spot arg0

Teleports the player to the next map defined for this map in MAPINFO and to the player start spot whose arg0 matches pos.

244:Exit_Secret (pos)

pos
Corresponds to destination player start spot arg0

Teleports the player to the secret map defined for this map in MAPINFO and to the player start spot whose arg0 matches pos.