tag | Tag of first sector in staircase |
---|
speed | How quickly the steps lower |
height | Height of each step |
delay | Number of tics the staircase waits between steps |
reset | Tics until the stairs return to their original heights (0 if never) |
Builds a staircase in sectors marked with the Stairs_Specials.
tag | Tag of first sector in staircase |
---|
speed | How quickly the steps rise |
height | Height of each step |
delay | Number of tics the staircase waits between steps |
reset | Tics until the stairs return to their original heights (0 if never) |
Builds a staircase in sectors marked with the Stairs_Specials.
tag | Tag of first sector in staircase |
---|
speed | How quickly the first step lower |
height | Height of each step |
reset | Tics until the stairs return to their original heights (0 if never) |
Builds a staircase in sectors marked with the Stairs_Specials. Each step moves at a different speed so that they all reach their destination heights at the same time.
tag | Tag of first sector in staircase |
---|
speed | How quickly the first step raise |
height | Height of each step |
reset | Tics until the stairs return to their original heights (0 if never) |
Builds a staircase in sectors marked with the Stairs_Specials. Each step moves at a different speed so that they all reach their destination heights at the same time.
tag | Tag of first sector in staircase |
---|
speed | How quickly the steps rise |
height | Height of each step |
delay | Number of tics the staircase waits between steps |
reset | Tics until the stairs return to their original heights (0 if never) |
Builds a staircase. The sectors that make up the staircase are determined using the normal Doom mechanism.
tag | Tag of first sector in staircase |
---|
speed | How quickly the steps move |
height | Height of each step |
flags | controls direction and ignorance of floor textures |
reset | Tics until the stairs return to their original heights (0 if never) |
This special encapsulates BOOM's generalized stairs. The sectors of the staircase are determined as they are in BOOM. If bit 0 of flags is set (0x01), the stairs are built up, otherwise they build down. If bit 1 is set (0x02), then the determination of stair sectors ignores differences floor textures. If a line activates this special, and the line is marked as repeatable, then the direction the stairs build will alternate between up and down each time the special is activated.