tag | Tag of affected sector |
---|
speed | Speed of move |
delay | Tics between rise and falls |
Starts a perpetual raise platform with a lip of 8 units. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | Speed of move |
delay | Tics between rise and fialls |
lip | Amount of floor to leave showing when plat is lowered |
Starts a perpetual raise platform. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
Stops a perpetual raise platform.
tag | Tag of affected sector |
---|
speed | Speed of move |
delay | Tics before going back up |
Lowers a plat, waits, and then raises it back to its original position. This is the same as using Plat_DownWaitUpStayLip with a lip of 8. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | Speed of move |
delay | Tics between rise and fialls |
lip | Amount of floor to leave showing when plat is lowered |
Lowers a plat, waits, and then raises it back to its original position. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | Speed of move |
delay | Tics before going back up |
height | Amount to lower by |
Lowers a plat by (height * 8) units, waits, and then raises it back to its original position. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | Speed of move |
delay | Tics before going back down |
height | Amount to raise by |
Raises a plat by (height * 8) units, waits, and then lowers it back to its original position. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | Speed of move |
delay | Tics before going back down |
Raises a plat, waits, and then lowers it back to its original position. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | Speed of move |
Raises a plat, sets its floor texture to match the floor texture on the front side of the triggering line, and sets the plat's sector special to zero. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | Speed of move |
height | Amount to raise by |
Raises a plat by (height * 8) units, and sets its floor texture to match the floor texture on the front side of the triggering line. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
Switches a plat between lowered and touching the ceiling. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | Speed of move |
delay | Tics before reversing direction |
type | Specifies what type of plat this is |
height | Distance to move if target is 0. |
This special encapsulates BOOM's generalized lifts. Type can be one of the following values:
Value | Target |
---|---|
0 | Plat_UpByValue |
1 | Plat_DownWaitUpStay |
2 | Plat_DownToNearestFloor |
3 | Plat_DownToLowestCeiling |
4 | Plat_PerpetualRaise |