tag | Tag of affected sector |
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value | Amount to raise the light by |
Increases the light level in a sector by value.
tag | Tag of affected sector |
---|
value | Amount to lower the light by |
Decreases the light level in a sector by value.
tag | Tag of affected sector |
---|
value | New light level |
Sets the light level in a sector to value.
tag | Tag of affected sector |
---|
value | New light level |
tics | How long the light takes to fade to the new level |
Changes the light level in a sector gradually over a period of time until it reaches value.
tag | Tag of affected sector |
---|
upper | Upper light level |
lower | Lower light level |
tics | How long to change between two light levels |
Continuously fades the light level in a sector between upper and lower.
tag | Tag of affected sector |
---|
upper | Upper light level |
lower | Lower light level |
Switches the light level in a sector between upper and lower at random intervals between approximately 0.2 and 1.8 seconds.
tag | Tag of affected sector |
---|
upper | Upper light level |
lower | Lower light level |
u-tics | Time to stay at upper light level |
l-tics | Time to stay at lower light level |
Switches the light level in a sector between upper and lower at the given intervals.
tag | Tag of affected sector |
---|
u-tics | Time to stay at upper light level |
l-tics | Time to stay at lower light level |
The is the same as Light_Strobe except that upper is whatever the sector's light level is right now, and lower is whatever the lowest light level in the surrounding sectors is. If the surrounding sectors are at the same light level as the affected sector, then lower is 0.
tag | Tag of affected sector |
---|
Sets the light level of a sector to match the lowest light level found in one of its neighboring sectors.
tag | Tag of affected sector |
---|
Sets the light level of a sector to match the highest light level found in one of its neighboring sectors.