tag | Tag of affected sector |
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speed | How quickly the floor moves |
height | Amount to lower floor by |
Lowers a tagged sector's floor by height units. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | How quickly the floor moves |
height | Amount to lower floor by |
Lowers a tagged sector's floor by (height * 8) units. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
arg1 | Unused |
height | Height of move |
Instantly lowers the floor of the affected sectors by (height * 8) units. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | How quickly the floor moves |
Lowers a tagged sector's floor to the height of the lowest surrounding floor. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | How quickly the floor moves |
Lowers a tagged sector's floor to the height of the lowest surrounding floor and uses the trigger change model to give it a new picture and special. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | How quickly the floor moves |
adjust | Amount of difference from target height + 128 |
Lowers a tagged sector's floor to the height of the highest surrounding floor + adjust - 128. So if you want the floor to lower to the height of the highest surrounding floor, use an adjust of 128. If you want it to lower to 8 units below the other floor, use an adjust of 120. Similar for other values of adjust. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | How quickly the floor moves |
Lowers a tagged sector's floor to the height of the highest surrounding floor. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | How quickly the floor moves |
height | Amount to raise floor by |
Raises a tagged sector's floor by height units. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | How quickly the floor moves |
height | Amount to raise floor by |
Raises a tagged sector's floor by (height * 8) units. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
arg1 | Unused |
height | Height of move |
Instantly raises the floor of the affected sectors by (height * 8) units. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | How quickly the floor moves |
Raises a tagged sector's floor to the height of the highest surrounding floor. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | How quickly the floor moves |
Raises a tagged sector's floor to the height of the next higher surrounding floor. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | How quickly the floor moves |
Raises a tagged sector's floor to the height of the lowest surrounding ceiling. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | How quickly the floor moves |
height | Amount to raise floor by |
Raises a tagged sector's floor by height units and uses the trigger change model to give it a new picture and special. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sectors |
---|
speed | How quickly the floor moves |
Raises a tagged sector's floor by the height of the shortest lower texture on its defining linedefs. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | How quickly the floor moves |
crush | Amount of damage to apply |
Raises the floor to a height of 8 units below the ceiling and applies crushing damage to anything standing on it. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
Stops a crushing floor.
tag | Tag of affected sector |
---|
speed | How quickly the floor moves |
height | Absolute height of the move |
neg | Whether or not the destination height is negative |
Moves the floor of affected sectors to an absolute height of (height * 8) units. If the destination height is negative, then neg should be 1, otherwise it should be 0 for a positive height. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
amp | Amplitude of the waggle (in 1/8 of a unit) |
freq | Frequency of the waggle |
offset | Phase offsect of the waggle |
time | How many tics the waggle lasts |
"Waggles" the floor of the affected sectors in a sine wave.
ptag | Tag of the pillar in the center of the donut |
---|
pseed | How quickly to lower the pillar |
sspeed | How quickly to raise the surrounding sector's floor |
Performs a "donut" action on the specified sectors.
tag | Tag of affected sector |
---|
Transfers the floor picture and sector special from one sector to another using the trigger change model.
tag | Tag of affected sector |
---|
Transfers the floor picture and sector special from one sector to another using the numeric change model.
tag | Tag of affected sector |
---|
speed | How quickly the floor moves |
height | Height of the move (for types that use it) |
target | How to determine the floor's destination height |
flags | Flags for the move |
This special encapsulates BOOM's generalized floors. Flags are:
Value | Meaning |
---|---|
0 (0x00) | No change |
1 (0x01) | Zero sector's special |
2 (0x02) | Change sector's floor picture |
3 (0x03) | Change sector's special |
4 (0x04) | Use numeric model if set, trigger model if not |
8 (0x08) | Raise floor if set, lower it if not |
16 (0x10) | Cause crushing damage if set |
Target can be one of the following:
Value | Target |
---|---|
0 | Height units above/below current height |
1 | Highest surrounding floor |
2 | Lowest surrounding floor |
3 | Nearest surrounding floor |
4 | Lowest surrounding ceiling |
5 | This sector's ceiling |
6 | Height units determined by shortest lower texture on sector |
If tag is 0, then the sector on the line's back side is used.