tag | Tag of affected sector |
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speed | Speed of the move |
height | Amount to move |
Moves both the floor and ceiling of the affected sectors down by height units.
tag | Tag of affected sector |
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speed | Speed of the move |
height | Amount to move |
Moves both the floor and ceiling of the affected sectors up by height units.
tag | Tag of affected sector |
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fspeed | Speed to move the floor |
cspeed | Speed to move the ceiling |
Lowers the sector's floor to the lowest surrounding floor and raises its ceiling to the highest surrounding ceiling.
tag | Tag of affected sector |
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speed | How fast the elevator moves |
Raises the floor and ceiling of the tagged sector so that its floor aligns with the floor of the next higher sector while keeping the same amount of distance between the floor and ceiling.
tag | Tag of affected sector |
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speed | How fast the elevator moves |
Moves the floor and ceiling of the tagged sector so that its floor aligns with the floor of the sector the activating linedef is facing, while keeping the same amount of distance between the floor and ceiling.
tag | Tag of affected sector |
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speed | How fast the elevator moves |
Lowers the floor and ceiling of the tagged sector so that its floor aligns with the floor of the next lower sector while keeping the same amount of distance between the floor and ceiling.
tag | Tag of affected sector |
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speed | Speed of the build |
height | Height (relative to floor) where the floor and ceiling meet |
Raises the floor of a sector and lowers its ceiling so that they meet. The speed argument controls the speed of whichever part of the pillar has to move further, and the other part will have its speed set so that it arrives at its destination at the same time. If height is 0, then the floor and ceiling will meet halfway between their original positions.
tag | Tag of affected sector |
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speed | Speed of the build |
height | Height (relative to floor) where the floor and ceiling meet |
crush | Amount of damage to apply |
This is the same as Pillar_Build except that it will also aply crushing damage to anything blocking the pillar from closing.
tag | Tag of affected sector |
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speed | Speed of the open |
fdist | How far the floor should lower |
cdist | How far the ceiling should rise |
Opens a pillar. If fdist is 0, then the pillar's floor will lower to the lowest surrounding floor. Similarly, if cdist is 0, then the pillar's ceiling will rise to the highest surrounding ceiling. The speed argument controls the speed of whichever part of the pillar has to move further, and the other part will have its speed set so that it arrives at its destination at the same time.