tag | Tag of affected sector |
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speed | How quickly the door closes |
Lowers the ceiling of all affected sectors to the floor. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | How quickly the door opens |
Raises the ceiling of all affected sectors to four units below the lowest surrounding ceiling. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | How quickly the door moves |
delay | Tics until door closes |
Raises the ceiling of all affected sectors to four units below the lowest surrounding ceiling. After the door is opened, it will be closed again after delay tics. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | How quickly the door moves |
delay | Tics until door closes (0 if never) |
lock | Required key (see key types) |
Raises the ceiling of all affected sectors to four units below the lowest surrounding ceiling if the player has the proper key. After the door is opened, it will be closed again after delay tics. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
---|
speed | How quickly the door moves |
delay | Octics until door opens |
Closes the specified door, and opens it again after delay octics have passed. If tag is 0, then the sector on the line's back side is used.
tag | Tag of affected sector |
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speed | How quickly the door moves |
kind | What type of door this is |
delay | Octics until door is automatically closed/opened |
lock | Required key, if any (see key types) |
This special encapsulates BOOM's generalized doors. Kind can be one of four values:
Kind | Meaning |
---|---|
0 | Raise door and close it after delay octics |
1 | Open door and leave it open |
2 | Close door and open it after delay octics |
3 | Close door and leave it closed |
If tag is 0, then the sector on the line's back side is used.