Editing with ZDoom
Last revised on: 4 September 1999
Contents
- Introduction
- Some definitions
- Textures
- The console background
- DeHackEd support
- Music
- ANIMATED and SWITCHES lumps
- The ANIMDEFS lump
- The SNDINFO lump (and ambient sounds)
- The SNDSEQ lump
- The MAPINFO lump
- Changed data structures
- Thing types
- Setting up monster routes
- Using polyobjects
- ACS scripts
- Text output
- Sector specials
- Action specials
- Key types
- Means-of-death types
- Spawnable things
- Activateable and deactivateable things
- Sounds predefined in zdoom.wad's SNDINFO