Editing with ZDoom

Last revised on: 4 September 1999

Contents

  1. Introduction
  2. Some definitions
  3. Textures
  4. The console background
  5. DeHackEd support
  6. Music
  7. ANIMATED and SWITCHES lumps
  8. The ANIMDEFS lump
  9. The SNDINFO lump (and ambient sounds)
  10. The SNDSEQ lump
  11. The MAPINFO lump
  12. Changed data structures
  13. Thing types
  14. Setting up monster routes
  15. Using polyobjects
  16. ACS scripts
  17. Text output
  18. Sector specials
  19. Action specials
  20. Key types
  21. Means-of-death types
  22. Spawnable things
  23. Activateable and deactivateable things
  24. Sounds predefined in zdoom.wad's SNDINFO