+---AI
|   |   AI Application Programming - M. Tim Jones.chm
|   |   AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm
|   |   AI Game Engine Programming - Brian Schwab.pdf
|   |   Artificial Intelligence for Games.pdf
|   |   Artificial Intelligence, A Modern Approach - 2nd Edition.pdf
|   |   Hardcore AI for Computer Games and Animation.pdf

|   +---AI for Game Developers
|   |       AI for Game Developers -  David M. Bourg, Glenn Seeman.chm
|   |       AI for Game Developers -  David M. Bourg, Glenn Seeman.pdf
|   |       Examples.rar

|   \---Programming Game AI by Example
|           boost_1_32_0.rar
|           Buckland_AIExecutables.zip
|           Buckland_AISource.zip
|           Programming Game AI by Example - Mat Buckland.chm
|           Programming Game AI by Example - Mat Buckland.pdf

+---API,SDK & Consoles
|   +---DirectX
|   |   |   Advanced 3D Game Programming with DirectX 9.0.pdf
|   |   |   Advanced Animation with DirectX.pdf
|   |   |   Beginning Direct3D Game Programming, Second Edition.pdf
|   |   |   Beginning DirectX 9.pdf
|   |   |   Cutting Edge Direct3D Programming.chm
|   |   |   DirectX 3D Graphics Programming Bible.pdf
|   |   |   DirectX 8.1 Programming for C PlusPlus.chm
|   |   |   DirectX 9 Graphics - The Definitive Guide to Direct3D.pdf
|   |   |   Directx 9 User Interfaces - Design and Implementation.pdf
|   |   |   DotNET Game Programming with DirectX 9.0.pdf
|   |   |   Game Programming with DirectX 9.0.pdf
|   |   |   Graphics Programming with DirectX 9 Module I.pdf
|   |   |   Graphics Programming with DirectX 9 Module II.pdf
|   |   |   Inside Direct3D.chm
|   |   |   Introduction to 3D Game Engine Design Using DirectX 9 and C#.chm
|   |   |   Introduction to 3D Game Programming with DirectX 9.0.pdf
|   |   |   Programming Role-playing Games With DirectX.pdf
|   |   |   Strategy Game Programming With Directx 9.0.chm

|   |   \---Shader Programming
|   |           Direct3D ShaderX - Vertex and Pixel Shader Tips and Tricks.pdf
|   |           J.C.Lelterman - Learn Vertex and Pixel Shader Programming With DirectX 9.pdf
|   |           Real Time Shader Programming.chm
|   |           Shaders for Game Programming and Artists.pdf
|   |           ShaderX^2 - Introductions and Tutorials with DirectX 9.0.pdf
|   |           ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9.pdf
|   |           Vector Game Math Processors.pdf
|   |           Vector_math_game_processors_vmp_x86.zip
|   |           W.F.Engel - Shaderx2 - Shader Programming Tips & Tricks With Directx 9.pdf

|   +---Flash and Actionscript
|   |   |   ActionScript 3.0 Cookbook.chm
|   |   |   Actionscript 3.0 Game Programming University.rar
|   |   |   Advanced ActionScript 3 With Design Patterns (2006).chm
|   |   |   Flex2 Developer's Guide.pdf
|   |   |   The Essential Guide to Flex 2 with ActionScript 3.0.pdf
|   |   |   Tonypa Source flas.rar

|   |   +---Essential Actionscript 3.0
|   |   |       Examples.rar
|   |   |       OReilly Essential ActionScript 3.0.pdf

|   |   +---Professional Adobe Flex 2
|   |   |       Wrox Professional Adobe Flex 2.chm

|   |   \---Programming Flex 2
|   |           flex_code_examples.rar
|   |           OReilly Programming Flex 2.pdf

|   +---Mod
|   |       Half Life 2 Mods For Dummies.pdf

|   +---OpenGL
|   |   |   Morgan Kaufmann - Advanced Graphics Programming Using OpenGL.pdf
|   |   |   OpenGL Programming Guide.pdf
|   |   |   OpenGL Red Book and Blue Book.rar
|   |   |   OpenGL Shading Language.chm
|   |   |   OpenGL Super Bible.pdf

|   |   \---Beginning OpenGL Game Programming
|   |           Beginning OpenGL Game Programming Source Code.rar
|   |           Beginning OpenGL Game Programming.pdf

|   +---PS2
|   |       ConsoleYourself.pdf
|   |       HardTuningPS2.pdf
|   |       HighLevelDevelopment.pdf
|   |       HowFarHaveWeGot.pdf
|   |       Index.txt
|   |       InsidePlayStation2.pdf
|   |       IntroductionToPS2.pdf
|   |       IntroductionToPSPDevelopment.pdf
|   |       Network.pdf
|   |       PerformanceAnalyser.pdf
|   |       PS2forPCprogrammers.pdf
|   |       PS2Optimisations.pdf
|   |       ThePowerOfPS2.pdf
|   |       Tutorials.rar

|   \---Xbox
|           Sams Microsoft XNA Unleashed.pdf
|           Wrox Professional XNA Game Programming For Xbox 360 and Windows.chm

+---Game Engine and Game Design
|   +---Game Design
|   |   |   Andrew Rollings and Ernest Adams on Game Design - Andrew Rollings, Ernest Adams.chm
|   |   |   Andrew Rollings and Ernest Adams on Game Design.chm
|   |   |   Beginning Game Level Design - John Feil and Marc Scttergood.pdf
|   |   |   Beginning Game Level Design.pdf
|   |   |   Character Development and Storytelling for Games.pdf
|   |   |   Chris Crawford on Game Design.chm
|   |   |   Designing Virtual Worlds.chm
|   |   |   Game Design - Theory and Practice, 2nd Edition.chm
|   |   |   Game Design - Theory and Practice.pdf
|   |   |   Game Design Foundations.pdf
|   |   |   Game Design Workshop - Designing, Prototyping, and Playtesting Games.chm
|   |   |   Game Design, 2nd Edition.pdf
|   |   |   Game Development and Production.chm
|   |   |   Game Interface Design - Brent Fox.pdf
|   |   |   Game Interface Design.pdf
|   |   |   Game Scripting Mastery - Alex Varanese and Andre Lamothe.pdf
|   |   |   Games That Sell!.pdf
|   |   |   Macromedia Flash MX Game Design Demystified.chm
|   |   |   Ultimate Game Design - Building Game Worlds.pdf

|   |   \---Design Documents
|   |           Freddy Design.pdf
|   |           Info.txt
|   |           Larry's Casino Design.pdf
|   |           Larry5 Design.pdf
|   |           Larry6 Design.pdf
|   |           Larry7 Design.pdf
|   |           Torin Design.pdf

|   +---Game Engine Programming
|   |   |   3D Game Engine Architecture - Engineering Real Time Applications with Wild Magic - David H. Eberl.pdf
|   |   |   3D Game Engine Design - David H. Eberly.pdf
|   |   |   3D Game Engine Programming - Stefan Zerbst and Oliver Duvel.pdf
|   |   |   Algorithms And Networking For Computer Games - Jouni Smed, Harri Hakonen.pdf
|   |   |   Beginning C# Game Programming.pdf
|   |   |   Beginning Game Audio Programming - Mason McCuskey.chm
|   |   |   Beginning Game Programming.pdf
|   |   |   Collision Detection in Interactive 3D Environments.pdf
|   |   |   Core Techniques and Algorithms in Game Programming - Daniel Sanchez-Crespo Dalmau.pdf
|   |   |   Data Structure For Game Programmers - Ron Penton and Andre Lamothe.pdf
|   |   |   Fundamentals of Audio and Video Programming for Games - Peter Turcan and Mike Wasson.chm
|   |   |   How GPUs Work - David Lubeke.pdf
|   |   |   Polygon collision.rar

|   |   +---Game Engine Source Codes
|   |   |   |   d3_1.3.1_sdk.exe
|   |   |   |   Initial Thoughts on Quake 3 and Quake 4 SDK.pdf
|   |   |   |   Quake4_1.3_SDK.exe
|   |   |   |   WildMagic4p6.zip
|   |   |   |   Wolfenstein 3D.rar

|   |   |   +---Doom
|   |   |   |       CODE LIST.txt
|   |   |   |       linuxdoom-1.10.src.tgz
|   |   |   |       README.TXT
|   |   |   |       sndserv.tgz

|   |   |   +---Quake 1
|   |   |   |       gnu.txt
|   |   |   |       Quake1Source.zip
|   |   |   |       readme.txt

|   |   |   +---Quake 2
|   |   |   |   |   Quake II .NET.msi
|   |   |   |   |   Quake II NET Demo Script.pdf
|   |   |   |   |   Quake II NET Port Whitepaper.pdf

|   |   |   |   \---q2source-3.21
|   |   |   |           gnu.txt
|   |   |   |           q2source-3.21.zip
|   |   |   |           readme.txt

|   |   |   \---Quake 3
|   |   |           Homing Missile.rar
|   |   |           quake 3 - 1.32b.zip

|   |   \---Maths and Physics
|   |       |   3D Math Primer For Graphics And Game Development - Fletcher Dunn and Ian Parberry.pdf
|   |       |   Game Physics - David H. Eberly.pdf
|   |       |   Gameinstitute.com - Game Mathematics.rar
|   |       |   Gameinstitute.com - Physics for Game Developers.rar
|   |       |   Mathematical Physics - A Modern Introduction to its foundations.pdf
|   |       |   Mathematics for 3D Game Programming and Computer Graphics - Eric Lengyel.pdf
|   |       |   Mathematics for Game Developers - Christopher Tremblay.pdf
|   |       |   Physics for Game Developers - David M. Bourg.pdf
|   |       |   Probability for Dummies.pdf
|   |       |   Probability Theory - The Logic of Science.pdf
|   |       |   The Elements of Euclid by John Casey.pdf

|   |       +---Beginning Math and Physics for Game Programmers
|   |       |       Beginning Math and Physics for Game Programmers - Wendy Stahler.chm
|   |       |       Beginning Math and Physics for Game Programmers.rar

|   |       +---Essential Mathematics for Games & Interactive applications
|   |       |       Essential Mathematics for Games & Interactive applications.pdf
|   |       |       Essential Mathematics for Games & Interactive applications.rar

|   |       +---Game Physics Engine Development - Ian Millington
|   |       |       Game Physics Engine Development - Ian Millington.pdf
|   |       |       Millington_GamePhysics_cd.zip

|   |       \---Tricks of the Windows Game Programming Gurus - Andre Lamothe
|   |               A.LaMothe - Tricks Of The 3D Game Programming Gurus. Advanced 3D Graphics And Rasterization.pdf
|   |               Tricks of the Windows Game Programming Gurus - Andre Lamothe.pdf
|   |               Tricks of the Windows Game Programming Gurus - Andre Lamothe.rar

|   +---Game Programming
|   |   |   Beginner's Guide to DarkBASIC Game Programming.chm
|   |   |   Creating Games In C++ - A Step By Step Guide - David Conger, Ron Little.chm
|   |   |   Focus on Curves and Surfaces.chm
|   |   |   Focus On Photon Mapping.chm
|   |   |   Game Development with ActionScript.chm
|   |   |   Game Programming All in One - Bruno Miguel Teixeira de Sousa and Andre Lamothe.pdf
|   |   |   Game Programming All in One, 2nd Edition.pdf
|   |   |   Game Programming for Teens, 2nd Edition.pdf
|   |   |   Game Programming Golden Rules - Martin Brownlow.pdf
|   |   |   Game Programming with Python, Lua, and Ruby.chm
|   |   |   Linux Games Programming - John R. Hall.pdf
|   |   |   MUD Game Programming.chm
|   |   |   Multiplayer Game Programming - Andre Mulholland and Teijo Hakala.pdf
|   |   |   Programming Multiplayer Games.pdf
|   |   |   Programming Windows Games with Borland C++.pdf
|   |   |   Sams Teach Yourself Game Programming in 24 hours.rar
|   |   |   Strategy Game Programming with DirectX 9.0.chm
|   |   |   Virtual Machine Design and Implementation in C.C++.chm
|   |   |   Wireless Game Development in C&C++ with BREW.chm
|   |   |   Wireless Game Development in Java with MIDP 2.0.chm

|   |   +---3D Game Programming All in One - Kenneth C. Finney
|   |   |       3D Game Programming All in One - Kenneth C. Finney.pdf
|   |   |       3D2E.rar

|   |   +---Beginning C++ Game Programming
|   |   |       Begining C plus plus Game Programming - Michael Dawson.pdf
|   |   |       Beginning C++ Game Programming - Michael Dawson.chm

|   |   \---Game Programming Gems Series
|   |           Game Programming Gems 1.pdf
|   |           Game Programming Gems 2.pdf
|   |           Game Programming Gems 3.pdf
|   |           Game Programming Gems 4.pdf
|   |           Game Programming Gems 6.pdf
|   |           GameProgrammingGems5-CDROM.rar
|   |           GameProgrammingGems6-CDROM.rar

|   +---Graphics Programming
|   |   |   Computer Graphics C Version 2Ed - Donald Hearn , Pauline Baker.pdf
|   |   |   Graphics Programming Black Book - Michael Abrash.pdf
|   |   |   Physical Based Rendering From Theory to Implementation.pdf
|   |   |   Real Time Rendering.djvu
|   |   |   Zen of Graphics Programming - Michael Abrash.rar

|   |   +---GPU Gems - nvidia
|   |   |   |   GPU Programming Guide.pdf
|   |   |   |   NVIDIA_SDK10_Direct3D_10.11.0501.1720.exe
|   |   |   |   NVIDIA_SDK10_OpenGL_10.52.0215.1635.exe

|   |   |   |       Cg-2.0_May2008_LanguageSpecification.pdf
|   |   |   |       Cg-2.0_May2008_ReferenceManual.pdf
|   |   |   |       Cg-2.0_May2008_Setup.exe
|   |   |   |       CgUsersManual.pdf

|   |   |   +---GPU Gems 1
|   |   |   |       GPU Gems - CD Contents.zip
|   |   |   |       GPU Gems 1.djvu

|   |   |   +---GPU Gems 2
|   |   |   |       GPU Gems 2 - CD Contents.rar
|   |   |   |       GPU Gems 2.djvu

|   |   |   \---GPU Gems 3
|   |   |           GPU Gems 3 - Visual TOC.pdf
|   |   |           GPU Gems 3.chm

|   |   \---Graphics Gems Series
|   |           Graphics Gems 1 - Andrew S Glassner.pdf
|   |           Graphics Gems 2 - James Arvo.pdf
|   |           Graphics Gems 3 - David Kirk.pdf
|   |           Graphics Gems 4 - Paul S. Heckbert.pdf
|   |           Graphics Gems 5 - Alan W. Paeth.pdf
|   |           Graphics Gems Series.rar

|   \---Others
|       |   CryENGINE 2 Features.pdf
|       |   GeForce 8800 GPU Architecture Technical Brief - 1.pdf
|       |   Level of Detail for 3D Graphics.pdf
|       |   Lumenex Engine Technical Brief.pdf
|       |   Microsoft DirectX 10 Technical Brief.pdf
|       |   Source Engine Infosheet.pdf

|       \---Gameinstitute.com - CPP Modules
|               C++ Module I.pdf
|               C++ Module II.pdf

\---Others
|   A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix.pdf
|   A Guide to Computer Animation for TV, Games, Multimedia and Web.pdf
|   Awesome 3D Game Development - No Programming Required.chm
|   Better Game Characters by Design.pdf
|   Beyond Reality - A Guide to Alternate Reality Gaming.pdf
|   C Game Programming For Dummies 2.pdf
|   Creating Emotion in Games. The Craft and Art of Emotioneering.pdf
|   Digital Animation Bible.pdf
|   Digital Storytelling.pdf
|   Elementary Game Programming and Simulators Using Jamagic.chm
|   Evolution of GPUs.pdf
|   Experience XSI 4 - The Official Softimage XSI 4 Guide to Character Creation.pdf
|   Flash MX 2004 Games - Art to ActionScript.pdf
|   Game Art for Teens.pdf
|   Game Coding Complete.chm
|   Game Design Workshop. Designing, Prototyping, and Playtesting Games.chm
|   Game Developer's Market Guide.pdf
|   Game Development Business and Legal Guide.chm
|   Game Development Series - Character Development and Storytelling.pdf
|   Game Testing All in One.chm
|   LightWave 3D 8 Lighting.pdf
|   Lightwave 3D [8] - Cartoon Character Creation, Volume 1.pdf
|   Lightwave 3D [8] - Character Animation.pdf
|   Lightwave 3D [8], Cartoon Character Creation, Volume 2.pdf
|   Modeling a Character in 3DS Max, 2nd Edition.pdf
|   Networking and Online Games - Understanding and Engineering Multiplayer Internet Games.pdf
|   Programming Games for Series 60.pdf
|   Quake 4 Mods For Dummies.pdf
|   Retro Gaming Hacks.chm
|   Satisficing Games and Decision Making.pdf
|   Secrets of the Game Business.chm
|   Serious Games - Games that Educate, Train and Inform.pdf
|   SHREK-The Story Behind the Screen.pdf
|   Software Engineering and Computer Games.chm
|   Software Engineering for Game Developers.pdf
|   Symbian OS Internals.pdf
|   The Unauthorized Halo 2 Battle Guide.pdf
|   Timing for Animation.chm
|   Unit Operations - An Approach to Videogame Criticism.pdf

+---Animation Tools
|       3Ds Max 8 Bible.pdf
|       Sybex Introducing 3ds Max 9 3D for Beginners.pdf
|       The Game Animator's Guide To Maya.pdf

+---Course Details
|       Maths.pdf
|       Physics.pdf

\---Game Magazines
Electronic Gaming Monthly - Oct 2007.pdf
Games for Windows - Aug 2007.pdf
Games for Windows - Jul 2007.pdf
Games for Windows - May 2007.pdf
Games for Windows - Sep 2007.pdf
Hardcore Gamer Magazines - Jul 2007.pdf
Hardcore Gamer Magazines - May 2007.pdf