// Channel assignments (channel 0 is unused in-game).
$GuiAudioType     = 1;
$SimAudioType     = 2;
$MessageAudioType = 3;

new AudioDescription(AudioGui)
{
  volume   = 1.0;
  isLooping= false;
  is3D     = false;
  type     = $GuiAudioType;
};

new AudioDescription(AudioMessage)
{
  volume   = 1.0;
  isLooping= false;
  is3D     = false;
  type     = $MessageAudioType;
};

new AudioProfile(AudioButtonOver)
{
  filename = "~/data/sound/buttonOver.wav";
  description = "AudioGui";
  preload = true;
};
