Tricks of the Windows Game Programming Gurus:What's on the CD

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| Tricks of the Windows Game Programming Gurus by Andre LaMothe Sams, Macmillan Computer Publishing ISBN: 0672313618 Pub Date: 09/27/99

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## Part IV
Appendixes

Appendix A
  What’s on the CD
Appendix B
  Installing DirectX and Using the C/C++ Compiler
Appendix C
  Math and Trigonometry Review
Appendix D
  C++ Primer
Appendix E
  Game Programming Resources
Appendix F
  ASCII Tables

## Appendix A
What’s on the CD

The CD-ROM contains all the source code, executables, sample programs, stock art, software programs, sound effects, online books, graphics engines, and bonus technical articles that make up the book. Here’s the directory structure:

    CD-DRIVE:\

    T3DGAME\

    SOURCE\

                  T3DCHAP01\

                  T3DCHAP02\

                       .

                       .

                  T3DCHAP14\

    APPLICATIONS\

    ARTWORK\

                   BITMAPS\

                   MODELS\

    SOUND\

                  WAVES\

                  MIDI\

    DIRECTX\

    GAMES\

    GOODIES\

    ARTICLES\

    ENGINES\

    ONLINEBOOKS\

Each main directory contains specific data that you’ll need. Here’s a more detailed breakdown:

T3DGAME | The root directory that contains all other directories. Be sure to read the `README.TXT` for any last-minute changes.
SOURCE | Contains all the source directories for the book, in chapter order. Simply drag the entire `SOURCE\` directory to your hard drive and work from there.
APPLICATIONS | Contains demo programs that various companies have so graciously allowed me to place on the CD.
ARTWORK | Contains stock artwork that you may use in your games royalty-free.
SOUND | Contains stock sound effects and music that you may use in your games royalty-free.
DIRECTX | Contains the latest version of the DirectX SDK.
GAMES | Contains a number of 2D and 3D shareware games that I think are cool!
GOODIES | Contains last-minute treats.
ARTICLES | Contains articles for your edification, written by various gurus in the field of game programming.
ENGINES | Contains numerous 2D and 3D engines, including the Genesis 3D engine (with full docs), PowerRender, and the Digital FX engine.
ONLINEBOOKS | Contains two completely digital online books covering Direct3D and General 3D graphics.

> Tip: addition, the ONLINEBOOKS\ directory contains complete coverage of Direct3D and General 3D graphics, so don’t forget to check them out to get a head start on Volume II.

There isn’t a general installation program for the CD because so many different types of programs and data exist. I’m leaving the installation to you. However, in most cases you’ll simply copy the `SOURCE\` directory to your hard drive and work within it. As for the other programs and data, you can install them as you need them. Just drag them to your hard drive or run the various setup or installation programs within each directory.

> Warning: When you copy files from a CD-ROM, many times the ARCHIVE bit and/or the READ-ONLY bit are set. Make sure that any files you copy to your hard drive have these bits reset. You can reset the bits in Windows by selecting the files or directory(s) of interest, use the shortcut Ctrl+A to select all of them, now press the right mouse button and select File Properties. Once you have the Properties dialog up, reset the READ-ONLY and ARCHIVE bits, and then press Apply to finish the job.

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