Index of /books/ComputerScience/Game Development/Game Engine and Game Design/Game Engine Programming
Parent Directory
3D Game Engine Architecture - Engineering Real Time Applications with Wild Magic - David H. Eberl.pdf
3D Game Engine Design - David H. Eberly.pdf
3D Game Engine Programming - Stefan Zerbst and Oliver Duvel.pdf
Algorithms And Networking For Computer Games - Jouni Smed, Harri Hakonen.pdf
Beginning C# Game Programming.pdf
Beginning Game Audio Programming - Mason McCuskey.chm
Beginning Game Programming.pdf
Collision Detection in Interactive 3D Environments.pdf
Core Techniques and Algorithms in Game Programming - Daniel Sanchez-Crespo Dalmau.pdf
Data Structure For Game Programmers - Ron Penton and Andre Lamothe.pdf
Fundamentals of Audio and Video Programming for Games - Peter Turcan and Mike Wasson.chm
Game Engine Source Codes/
How GPUs Work - David Lubeke.pdf
Maths and Physics/
Polygon collision.rar