Copyright: SNESamp v3.3.4 Help   Friday, March 28, 2008 23:53:40


SNESamp v3.3.4

SNES® APU emulator plug-in for Winamp

This file contains context sensitive help for the SNESamp input plug-in for Winamp.

Open SNESamp.hlp for more information.

Copyright ©2001-2008 Alpha-II Productions


High quality  The best sound for most users

Like the SNES  Simulates the muddy sound of the original hardware

Custom  Adjust the settings to your liking


Output sample rate.  Using a value higher than your sound card is capable of may cause an error.


Output sample bit depth.  24- and 32-bit samples only sound better if you have a 24-bit soundcard.


Set to monaural only if you're using one speaker on your computer.

Stereo(HQ) enables high precision floating-point mixing.

Quad(HQ) sends the echo to the rear speakers.


The method of interpolation to use on samples before mixing.  Gaussian is the type used by the SNES, but Sinc often sounds the best.


Enabling this simulates the analog SNES hardware by emulating the DSP at 32kHz, adding noise, and then upsampling and filtering the final output


Places a low-pass filter on each voice before mixing to reduce aliasing effects


Disables the echo effect on songs that use it


Enabling this inverts the right channel to create a pseudo surround sound effect


Reverses the left and right channels


Enabling this uses the traditional sample decompression method used by early emulators


Adjusts the stereo separation of each voice

0 is no separation (center)

50 is the default SNES settings

100 is full separation (left or right)


Controls how much of the echo gets mixed together.

0% is no crosstalk (SNES)

100% is complete crosstalk (echo is centered)

-0% is reverse crosstalk (echo pans)


Automatic Amplification Reduction:

Off  Level remains unchanged, regardless of output volume

On  Level is reduced if output gets too loud

Increase  Level is gradually increased until the output gets too loud

When creating .WAV files, it's recommended you turn off AAR and set the amplification level manually.


Initial amplification level.  The level controls how loud samples are mixed together.

Most songs sound good in the 6.0 to 9.0 range.  0.0 is the same amplitude as the SNES.


Minimum output amplitude necessary for AAR to take effect.  Higher values allow for louder music, but also greater distortion.

If you use the equalizer or a DSP plug-in you should set this to 0.0 or less.


The minimum amplification level AAR will reduce to


The maximum amplification level to increase to


Use the amplification level saved in the song's tag, if it exists, instead of AAR


Resets the amplification level at the beginning of each song


This lets you use Winamp's volume control to adjust the amplification level.

You should use this only if you disable the volume control in the output plug-in.


When an .SPC is missing the song/fade length in the ID666 tag, these values will be used instead of playing the song forever.


After a song is through playing, the emulator will play silence for the given number of seconds.  This adds a bit of a pause before playing the next song.


Ends the song automatically after this many seconds of silence.

Entering no text will disable this feature.


Songs that have a loop length will repeat this number times before ending.

Entering no text will use the loop count in the tag.


Disabling this causes songs to play endlessly. Seeking is disabled in this mode.


Enabling this uses a faster method for seeking, but breaks some songs.


Enabling this will cause the ID666 reader to assume the binary format when it can't autodetect


The text entered here lets you customize how the song title/info will appear in the playlist window.  If no information is available (i.e. a blank ID666 tag) the file name will be used for the title.


This is where you choose the language module to use in SNESamp.  If you choose (default), you may need to restart WinAmp.


Enter the file extensions you want the open dialog to display.  Separate extensions with a semi-colon.


Enabling this displays a control dialog during playback that lets you adjust emulation settings.


Enables extra features like window snapping and .rsn support.  If you're not using SNESamp with Winamp, enabling tricks may cause the application to crash.


Resets the configuration to the default settings


Copies parts of the tag into memory


Pastes the current tag in memory.  Use this when you're creating soundtracks so you don't have to type the same information over and over again.


Clears the tag, and resets the song length to 0 (no time)


The file currently being edited/viewed


Updates the editor each time a new song is played, as long as the current tag hasn't been modified


Disables the playback timer while the ID666 editor is open


Title of the song


Name of the game the SPC was dumped from


Name of the person(s) that wrote the song


Name of the person who dumped the SPC from the game


Date the song was dumped, not written


Program used to dump the song


Anything you feel the world should not go without


The length of time to play the song before fading out.  Given in minutes and seconds.


Gets the current time elapsed from Winamp


Loads the fade field with the amount of time that's passed minus the time in the song field


ID666 tag was and/or will be saved in binary format


Original Sound Track title


Disc number from Original Sound Track CD's


Track number from Original Sound Track CD


Game publisher


Year of game's copyright


Amplification level used for the song


Voices checked will automatically be muted at the beginning of the song


The amount of time before the song's main loop begins


The length of the song's main loop


The amount of time to play the song after playing the final loop, but before beginning to fade. This value can be negative to cut the last loop short.


The length of the fade


The number of times the main loop should repeat


Loads the intro field with the current time elapsed


Loads the loop field with the current time elapsed minus the intro field


Loads the end field with the current time elapsed minus the intro and loop fields


Loads the fade field with the current time elapsed minus the sum of the first three fields


Enables saving extended information


Checking a box will mute the voice in the DSP


Controls the amplification level


Controls the overall pitch of the song.  The value of the pitch is the number of half-steps difference.


Changes the tempo of the song


Adjusts the stereo separation of each voice.

0 is no separation (center)

50 is the default SNES settings

100 is full separation (left or right)


Controls how much of the echo gets mixed together.

0% is no crosstalk (SNES)

100% is complete crosstalk (echo is centered)

-0% is reverse crosstalk (echo pans)