DISCLAIMER: 
==========

VisualPinball, VisualPinMAME and VPLauncher are property of their respective owners and 100% FREEWARE! I only provide them as an Easy-Install-Solution for beginners in one preconfigured pack, and have absolutely nothing to do with the development of these programs whatsoever!

==================================
        Owners/Developers Of The Programs:
                     (EULAs BELOW)
==================================
            Visual Pinball by: Randy Davis
                   www.randydavis.com
==================================
        NanoTech Executables by: NanoTech
                  www.nanotechent.com
==================================
         VisualPinMAME by: The VPM Team 
                     www.pinmame.com
==================================
            VPLauncher by: Roland Scholz
           http://vplauncher.rolandscholz.de
==================================
         Visual Install Pack 8.1_2.1+NT by:
                        Phoenixx1771
                      Mar. / 17 / 2009
                www.pinballnirvana.com
                                &
                    www.vpforums.com
==================================

LEGAL NOTE:
---------------------
ROMs and Tables are containing copyrighted materials and are property of their respective owners! None of the programs nor any table nor the ROMs are allowed to be sold for profit!

EULAs:
=====
1.) Visual Pinball 
2.) MAME/PinMAME/VisualPinMAME
============================

Visual Pinball Tech Beta
End User License Agreement for Visual Pinball
IMPORTANT-READ CAREFULLY:

This End-User License Agreement ("EULA") is a legal agreement between you (either an individual or a single entity) and Randy Davis for the Visual Pinball software accompanying this EULA, which includes computer software and may include associated media, printed materials, and "online" or electronic documentation ("SOFTWARE PRODUCT" or "SOFTWARE").
By exercising your rights to make and use copies of the SOFTWARE PRODUCT, you agree to be bound by the terms of this EULA.
If you do not agree to the terms of this EULA, you may not use the SOFTWARE PRODUCT.

Software PRODUCT LICENSE

The SOFTWARE PRODUCT is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. The SOFTWARE PRODUCT is licensed, not sold.

1. GRANT OF LICENSE. This EULA grants you the following rights:
Installation and Use -
You may install and use a copy of the SOFTWARE PRODUCT.

Reproduction and Distribution -
You may reproduce and distribute copies of the SOFTWARE PRODUCT; provided that:
a) each copy shall be a true and complete copy, including all copyright and trademark notices;
b) each copy shall be accompanied by a copy of this EULA; and c) such distribution shall not be for commercial purposes without express permission granted by Randy Davis.

2. DESCRIPTION OF OTHER RIGHTS AND LIMITATIONS.
Limitations on Reverse Engineering, Decompilation, and Disassembly -
You may not reverse engineer, decompile, or disassemble the SOFTWARE PRODUCT, except and only to the extent that such activity is expressly permitted by applicable law notwithstanding this limitation.

Separation of Components - The SOFTWARE PRODUCT is licensed as a single product. Its component parts may not be separated for use on more than one computer.

Software Transfer -
You may permanently transfer all of your rights under this EULA, provided the recipient agrees to the terms of this EULA.

Termination -
Without prejudice to any other rights Randy Davis may terminate this EULA if you fail to comply with the terms and conditions of this EULA.
In such event, you must destroy all copies of the SOFTWARE PRODUCT and all of its component parts.

3. COPYRIGHT.
All title and copyrights in and to the SOFTWARE PRODUCT (including, but not limited to, any images, photographs, animations, video, audio, music, text, and "applets" incorporated into the SOFTWARE PRODUCT), the accompanying printed materials, and any copies of the SOFTWARE PRODUCT are owned by Randy Davis.
The SOFTWARE PRODUCT is protected by copyright laws and international treaty provisions. Therefore, you must treat the SOFTWARE PRODUCT like any other copyrighted material.

4. LIMITED WARRANTY. NO WARRANTIES.
Randy Davis expressly disclaims any warranty for the SOFTWARE PRODUCT.
The SOFTWARE PRODUCT and any related documentation is provided "as is" without warranty of any kind, either express or implied, including, without limitation, the implied warranties or merchantability, fitness for a particular purpose, or noninfringement.

The entire risk arising out of use or performance of the SOFTWARE PRODUCT remains with you.

6. NO LIABILITY FOR CONSEQUENTIAL DAMAGES.
In no event shall Randy Davis be liable for any damages whatsoever (including, without limitation, damages for loss of business profits, business interruption, loss of any business information, or any other pecuniary loss) arising out of the use of or inability to use this Randy Davis product, even if Randy Davis has been advised of the possibility of such damages.
Because some states/jurisdictions do not allow the exclusion or limitation of liability for consequential or incidental damages, the above limitation may not apply to you.

7. MISCELLANEOUS.
If this product was acquired outside the United States, then local laws may apply.

No affiliation, partnership, joint-venture or relationship of any kind or form exists with any other companies, products or services that may be referenced, and should not be implied or inferred by any references, or the lack thereof.

-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------

                 M.A.M.E.  -  Multiple Arcade Machine Emulator
          Copyright (C) 1997-2001 by Nicola Salmoria and The MAME Team

Many people have helped with this project--directly, or by releasing the source
code for the drivers they have written. We are not trying to take credit that
isn't ours. See the Acknowledgments section for a list of contributors. Please
note, however, that the list is largely incomplete. Also see the comments in
the source code to see the people who contributed to specific drivers. That
list, too, may be incomplete. We apologize for any omission.

All trademarks cited in this document are property of their respective owners.

For usage instructions, please consult the corresponding readme.

MS-DOS:   msdos.txt
Windows:  windows.txt

Usage and Distribution License
------------------------------

I. Purpose
----------
   MAME is strictly a non-profit project. Its main purpose is to be a reference
   to the inner workings of the emulated arcade machines. This is done for
   educational purposes and to prevent many historical games from sinking into
   oblivion once the hardware they run on stops working. Of course to preserve
   the games, you must also be able to actually play them; you can consider
   that a nice side effect.
   It is not our intention to infringe on any copyrights or patents on the
   original games. All of MAME's source code is either our own or freely
   available. To operate, the emulator requires images of the original ROMs
   from the arcade machines, which must be provided by the user. No portion of
   the original ROM codes are included in the executable.

II. Cost
--------
   MAME is free. Its source code is free. Selling either is not allowed.

III. ROM Images
---------------
   ROM images are copyrighted material. Most of them cannot be distributed
   freely. Distribution of MAME on the same physical medium as illegal copies
   of ROM images is strictly forbidden.
   You are not allowed to distribute MAME in any form if you sell, advertise,
   or publicize illegal CD-ROMs or other media containing ROM images. This
   restriction applies even if you don't make money, directly or indirectly,
   from those activities. You are allowed to make ROMs and MAME available for
   download on the same website, but only if you warn users about the ROMs's
   copyright status, and make it clear that users must not download ROMs unless
   they are legally entitled to do so.

IV. Source Code Distribution
----------------------------
   If you distribute the binary (compiled) version of MAME, you should also
   distribute the source code. If you can't do that, you must provide a link
   to a site where the source can be obtained.

V. Distribution Integrity
-------------------------
   This chapter applies to the official MAME distribution. See below for
   limitations on the distribution of derivative works.
   MAME must be distributed only in the original archives. You are not allowed
   to distribute a modified version, nor to remove and/or add files to the
   archive.

VI. Reuse of Source Code
--------------------------
   This chapter might not apply to specific portions of MAME (e.g. CPU
   emulators) which bear different copyright notices.
   The source code cannot be used in a commercial product without the written
   authorization of the authors. Use in non-commercial products is allowed, and
   indeed encouraged.  If you use portions of the MAME source code in your
   program, however, you must make the full source code freely available as
   well.
   Usage of the _information_ contained in the source code is free for any use.
   However, given the amount of time and energy it took to collect this
   information, if you find new information we would appreciate if you made it
   freely available as well.

VII. Derivative Works
---------------------
   Derivative works are allowed, provided their source code is freely
   available. However, these works are discouraged. MAME is a continuously-
   -evolving project. It is in your best interests to submit your contributions
   to the MAME development team, so they may be integrated into the main
   distribution.
   There are some specific modifications to the source code which go against
   the spirit of the project. They are NOT considered a derivative work, and
   distribution of executables containing them is strictly forbidden. Such
   modifications include, but are not limited to:
   - enabling games that are disabled
   - changing the ROM verification commands so that they report missing games
   - removing the startup information screens
   If you make a derivative work, you are not allowed to call it MAME. You must
   use a different name to make clear that it is a MAME derivative, not an
   official distribution from the MAME team. Simply calling it MAME followed or
   preceded by a punctuation mark (e.g. MAME+) is not sufficient. The name must
   be clearly distinct (e.g. REMAME). The version number must also match the
   number of the official MAME version from which you derived your version.

How to Contact Us
-----------------

The official MAME homepage is http://www.mame.net/  You can always find the
latest release there, including beta versions and information on things being
worked on. Also, a totally legal and free ROM set of Robby Roto is available
on the same page.

If you have bugs to report, check the MAME Testing Project at
http://www.mametesters.com

Here are some of the people contributing to MAME. If you have comments,
suggestions, or bug reports about an existing driver, check the driver's
source code to find who has worked on it, and send comments to that person.
If you are not sure who to contact, write to Nicola. If you have comments
specific to a system other than DOS (e.g. Mac, Win32, Unix), they should be
sent to the respective port maintainer (check the documentation to know who he
is). DON'T SEND THEM TO NICOLA - they will be ignored.

Nicola Salmoria    MC6489@mclink.it

Mike Balfour       mab22@po.cwru.edu
Aaron Giles        agiles@sirius.com
Chris Moore        chris.moore@writeme.com
Brad Oliver        bradman@pobox.com
Andrew Scott       ascott@utkux.utcc.utk.edu
Zsolt Vasvari      vaszs01@banet.net
Luca Elia          l.elia@tin.it

DON'T SEND BINARY ATTACHMENTS WITHOUT ASKING FIRST, *ESPECIALLY* ROM IMAGES.

THESE ARE NOT SUPPORT ADDRESSES. Support questions sent to these addresses
*will* be ignored. Please understand that this is a *free* project, mostly
targeted at experienced users. We don't have the resources to provide end user
support. Basically, if you can't get the emulator to work, you are on your own.
First of all, read the docs carefully. If you still can't find an answer to
your question, try checking the beginner's sections that many emulation pages
have, or ask on the appropriate Usenet newsgroups (e.g. comp.emulators.misc) or
on the official MAME message board at http://www.mame.net/msg/

For help in compiling MAME, check these pages:
http://www.mame.net/compile.html
http://www.mameworld.net

Also, DO NOT SEND REQUESTS FOR NEW GAMES TO ADD, unless you have some original
info on the game hardware or, even better, own the board and have the technical
expertise needed to help us.
Please don't send us information widely available on the Internet - we are
perfectly capable of finding it ourselves, thank you.

Acknowledgments
---------------

First of all, thanks to Allard van der Bas (avdbas@wi.leidenuniv.nl) for
starting the Arcade Emulation Programming Repository at
http://valhalla.ph.tn.tudelft.nl/emul8
Without the Repository, I would never have even tried to write an emulator.
Unfortunately, the original Repository is now closed, but its spirit lives
on in MAME.

Z80 emulator Copyright (c) 1998 Juergen Buchmueller, all rights reserved.
M6502 emulator Copyright (c) 1998 Juergen Buchmueller, all rights reserved.
Hu6280 Copyright (c) 1999 Bryan McPhail, mish@tendril.force9.net
I86 emulator by David Hedley, modified by Fabrice Frances (frances@ensica.fr)
M6809 emulator by John Butler, based on L.C. Benschop's 6809 Simulator V09.
M6808 based on L.C. Benschop's 6809 Simulator V09.
M68000 emulator Copyright 1999 Karl Stenerud.  All rights reserved.
80x86 M68000 emulator Copyright 1998, Mike Coates, Darren Olafson.
8039 emulator by Mirko Buffoni, based on 8048 emulator by Dan Boris.
T-11 emulator Copyright (C) Aaron Giles 1998
TMS34010 emulator by Alex Pasadyn and Zsolt Vasvari.
TMS9900 emulator by Andy Jones, based on original code by Ton Brouwer.
Cinematronics CPU emulator by Jeff Mitchell, Zonn Moore, Neil Bradley.
Atari AVG/DVG emulation based on VECSIM by Hedley Rainnie, Eric Smith and
Al Kossow.

TMS5220 emulator by Frank Palazzolo.
AY-3-8910 emulation based on various code snippets by Ville Hallik,
  Michael Cuddy, Tatsuyuki Satoh, Fabrice Frances, Nicola Salmoria.
YM-2203, YM-2151, YM3812 emulation by Tatsuyuki Satoh.
POKEY emulator by Ron Fries (rfries@aol.com).
Many thanks to Eric Smith, Hedley Rainnie and Sean Trowbridge for information
   on the Pokey random number generator.
NES sound hardware info by Jeremy Chadwick and Hedley Rainne.
YM2610 emulation by Hiromitsu Shioya.

Background art by Peter Hirschberg (PeterH@cronuscom.com).

Allegro library by Shawn Hargreaves, 1994/97
SEAL Synthetic Audio Library API Interface Copyright (C) 1995, 1996
   Carlos Hasan. All Rights Reserved.
Video modes created using Tweak 1.6b by Robert Schmidt, who also wrote
   TwkUser.c.
"inflate" code for zip file support by Mark Adler.

DOS executable compressed with UPX by Markus F.X.J. Oberhumer & Laszlo Molnar,
    http://upx.tsx.org/

Big thanks to Gary Walton (garyw@excels-w.demon.co.uk) for too many things
   to mention.

Thanks to Brian Deuel, Neil Bradley, and the Retrocade dev team for allowing us
to use Retrocade's game history database.

Thanks to Richard Bush for info on several games.

Thanks to Dave (www.finalburn.com) for info on After Burner.

and thanks to everyone else I forgot.