Doom64 TC updates -kaiser ===================================================== 7-30-03 + Player no longer have to collect the laser powerups in order + fixed Map30 bug with cacodemons being stuck + fixed Map30 bug - lost souls wonder into the field when all gates are closed + rocket missle travels a lot faster - true to its N64 counterpart + Net play 70% more stable + Cyberdemon height corrected + Map32 fixed due to Cyberdemon being stuck + Fixed map27 bug due to scripting problems 8-5-03 + added weapon recoil option (console is "player-weapon-recoil 0/1" and the option is set under "features" + map24 knight script fixed 9-8-03 + Rocket fires more faster: True to its n64 counterpart + Jumping can now be enabled after player completes map38 + Halo removed, replaced with Hectic. + Automap updated to be compatible with Doomsday 1.7.12 + map30 gate closing script fixed + map01, map02, map16, map22 light level has been darken a bit more due to unusual texture shading not working properly. + map01 - swinging light room is more darker + added cfg file for Doom Builder Users + added completed fonts for automap statas display 9-30-03 + Doomsday v1.7.13 net code added + Fixed Crosshair issue + Fixed Yellow room in map09 (no glow is showing) 10-6-03 - Removed a couple of XG scripts regarding to spawning features - Removed some unstable XG scripts in map03 + Added the linedef guy - thing number 88, use this guy on scrolling floors to trigger multible lines (similar to player voodoo dolls). + Added the very effective spawning system. Linedef # 991. Use this like a regular teleport tag. Set the line to tag a sector, and place any thing between 7575 to 7630. A list of the things can be found in doom64.opt (used for Deepsea). + Doom64.opt has been updated ONLY. Users are more than welcomed to modify the existing Doom Builder configuration files + Fixed a VERY annoying bug where the player is able to use the monster as a stepping platform when the thing goes into its deathstate. Monster is completly impassible until lying still. + Added a new linetype W1 fast ceiling move to floor. Linedef # 992. + Updated Map10 + Updated Map11 + Updated Map05 + Updated Map16 + Updated Map24 10-12-03 + Fixed Map03 scripts again + Fixed Map30 gate issues + Map01 spawn script fixed + Monsters cannot trigger lines anymore 10-18-03 + Totally fixed Fade Spawning issue + More maps fixed 12-8-03 +New Cheat added (complete map38) +Map 37 is now a demo map (accessed after map36) +Map36 updated +New glowing height modifier added +New Absolution.exe added +Missing secrets fixed +Added linedef to trigger secrets rather than sector type #9 +Lots of bugs fixed +Most GL holes fixed +Player Radius has been lowered to avoid savegame/stuck in walls bug. +Multiplayer menu removed +demos removed 12-13-03 +Fixed Map17 spawn bug (line type 996 can be re-used over and over, switched back to normal xg) +Added two new flags for linedefs - Any Trigger and Pass Through +Added FadeAway (removes mobjs in tagged sectors) Types 997(use) and 998(cross) +Added 16 bit wav sounds for main wad +Faq updated +Added editing guide 07-07-05 +Outcast Levels added to TC +Redemption Levels added to TC +Plasma Gun improved (uses additional animation frames rather than the gun itself) +Chaingun wobbles when shooting +fixed fade spawn bug