Quick Reference: Console Variables ================================== by Sapiens Command: con-flat # Default: con-flat 10 Notes: The number of the flat (texture) to use for the console background. Valid settings range from 1 to the highest flat number present. Command: con-zoom # Default: con-zoom 1 Notes: The zoom factor for the console background. Valid settings range from 0.1 to 100. Command: ctl-use-dclick 0|1 Notes: 1 = Double-clicking your forward/strafe key equals clicking your use key. Command: game-corpse-sliding 0|1 Notes: 1 = Corpses slide down stairs and ledges. Command: game-corpse-time # Default: game-corpse-time 0 Notes: Corpse vanish time in seconds. Command: game-fastmonsters 0|1 Notes: 1 = Monsters attack more quickly during non-demo single player games. Command: hud-scale # Default: hud-scale 0.6 Notes: Scaling for HUD info. Valid settings range from 0.1 to 1. Command: hud-status-size force # Default: hud-status-size force 20 Notes: Status bar size. Valid settings range from 1 to 20. Command: hud-title 0|1 Notes: 1 = Show level title and author in the beginning. Command: hud-title-noidsoft 0|1 Notes: 1 = Don't show map author if it's "id Software". Command: map-alpha # Default: map-alpha 0.6 Notes: Alpha level of the automap background. Valid settings range from 0 to 1. Command: map-alpha-lines # Default: map-alpha-lines 1 Notes: Alpha level of automap lines. Valid settings range from 0 to 1. Command: map-cheat-counter # Default: map-cheat-counter 0 Notes: Automap kills/items/secrets counter bitfield. Valid settings range from 0 to 63. Command: menu-effect 0|1|2 Notes: Disable menu effects. 1 = Type-in, 2 = All. Command: map-rotate 0|1 Notes: 1 = Automap turns with player. Up equals forward. Command: menu-fog 0|1 Notes: Menu fog mode. 0 = Blue vertical, 1 = Black smoke. Command: menu-glitter # Default: menu-glitter 0.5 Notes: Strength of type-in glitter. Valid settings range from 0 to 1. Command: menu-scale # Default: menu-scale 0.9 Notes: Scaling for menus. Valid settings range from 0.1 to 1. Command: menu-turningskull 0|1 Notes: 1 = Menu skull turns at slider items. Command: msg-blink 0|1 Notes: 1 = HUD messages blink when they're printed. Command: msg-count # Default: msg-count 4 Notes: Number of HUD messages displayed at the same time. Valid settings range from 0 to 8. Command: msg-scale # Default: msg-scale 0.8 Notes: Scaling factor for HUD messages. Valid settings range from 0.1 to 1. Command: msg-secret 0|1 Notes: 1 = Announce the discovery of secret areas. Command: msg-uptime # Default: msg-uptime 175 Notes: Number of tics to keep HUD messages on screen. Valid settings are greater than 35. Command: player-autoswitch 0|1 Notes: 1 = Change weapon automatically when picking one up. Command: player-eyeheight # Default: player-eyeheight 41 Notes: Player eye height. (Duh.) Valid settings range from 41 to 54. Command: player-jump-power # Default: player-jump-power 9 Notes: Jump power. (Duh again.) Valid settings range from 0 to 100. Command: rend-dev-wireframe 0|1 Notes: 1 = Render player view in wireframe mode. Command: server-game-cheat 0|1 Notes: 1 = Allow cheating in multiplayer games (god, noclip, give). Command: view-bob-height # Default: view-bob-height 1 Notes: Scale for viewheight bobbing. Valid settings range from 0 to 1. Command: view-bob-weapon # Default: view-bob-weapon 1 Notes: Scale for player weapon bobbing. Valid settings range from 0 to 1. Command: view-bob-weapon-switch-lower 0|1 Notes: 1 = HUD weapon lowered during weapon switching