For coop play General instructions for levels 11, 12, 13 All levels are set up for coop play but have not been tested, but should play pretty well. I can see the use of elevators possibly causing some problems in a few areas. I have used a series of teleports to help speed up gameplay as these levels are very large and without these teleports coop play would be very tedious and boring. (Level 11) Return to the Forlorn Fortress At the start of this level you will see a fountain (pool of water). If you die during the game you will want to jump into this pool of water and you will be teleported in to a small room which will become a long hallway as the game progresses. As the game progresses the hallway becomes longer and more teleports open up on the right side of the hallway. Gather up all keys and weapons available and always take the last available teleport as you move down the hallway. This should give you everything you have collected and get you pretty close back to the action. There will be some ammo available also but don't get greedy as you may need some more later. (Level 12) House at Pooneil Corners In this level you start in a narrow outdoor passage. At the first corner is a teleport which is not yet available (too high). Shortly in the game after going through the first locked door this teleport lowers. Once this teleport lowers always use it if you die. You will be teleported into a small room. There should always be only one teleport to use. Gather up all items and use it. If more than one teleport is available use the most currently open one (as you move clockwise around the room). (Level 13) 2400 Fulton Street You start in a dark cave-like room. At some point early in the game after leaving the first main area a wall lowers in the start area giving access to a small hallway. Gather up all items and take the last available teleport on your left.