This plugin manipulates LUMPs that contain ASCII data. These are mainly used by ZDoom (see the ZDoom WIKI), which has a number of LUMP types containing ASCII.
ASCII LUMPs can be:
ASCII LUMPs can be dragged in as files with an extension of
This plugin manipulates LUMPs that contain binary data. Which basically means any LUMP.
Binary LUMPs can be:
Binary LUMPs can be dragged in as files with an extension of
This plugin manipulates LUMPs that contain graphical data in the normal DOOM format. This includes textures, sprites, screens and so on (basically everything graphical aside from FLATs).
Graphic LUMPs can be:
When Graphic LUMPs are imported or dragged into a WAD they are given a default offset of width/2+1 and height-5.
Graphic LUMPs can be dragged in as files with an extension of
, , or . Due to the lossy nature of JPEG it is not recommended that it is used if avoidable.
When editing a grahpcial LUMP the following dialog is displayed:
Which allows you to set the offset of a graphic and whether it is positioned
relatively or absolutely. By pressing the
button you can centre the offsets, either to the screen for absolute
positioning or using the general wall patch offset of width/2+1 and
height-5. Note that the offsets can be entered manually or by dragging
the graphic around in the preview.
Note: See the Bitmap Formats for important information on the formats available for exporting and importing bitmaps.
This plugin manipulates LUMPs that contain graphical data in the FLAT format. This is the format used for the textures that adorn the floors and ceilings in DOOM. Note that flat sizes of 64x64, 128x128 and 256x256 are supported by WAD Mangle.
FLAT LUMPs can be:
FLAT LUMPs can be dragged in as files with an extension of
, , or . Due to the lossy nature of JPEG it is not recommended that it is used if avoidable.Note: See the Bitmap Formats for important information on the formats available for exporting and importing bitmaps.
This plugin allows WAD files to be inserted and extracted from the WAD file being edited.
WADs can be:
WADs can be dragged in as files with an extension of
This plugin manipulates LUMPs that contain sound (sample) data.
This plugin only lets you export LUMPs that begin with the characters 'DS'. This is the way DOOM marked sample LUMPs, but as ZDoom allows any LUMP be contain sample data, this restriction may be removed in future releases.
WAV files can be:
WAV samples can be dragged in as files with an extension of
This plugin does not manipulate individual lumps, but the WAD file has an whole. ZDoom allows the easy inclusion of custom FLAT LUMPs be surrounding them with FF_START and FF_END lumps.
The FLATs are listed on the left hand side, and can be manipulated using the
, and buttons.The left hand side of the dialog shows the FLAT currently selected. The
button can be used to replace the graphics of the currently selected FLAT.Note: See the Bitmap Formats for important information on the formats available for exporting and importing bitmaps.
Note: If changes are OK'ed, then the orignal LUMPs are removed from the edited WAD and the new set appended at the end of the WAD file.
This plugin does not manipulate individual lumps, but the WAD file has an whole. ZDoom allows the easy inclusion of custom DOOM format graphic LUMPs be surrounding them with TX_START and TX_END lumps.
The graphics are listed on the left hand side, and can be manipulated using the
, and buttons.The right hand side of the dialog shows the graphic currently selected. The
button can be used to replace the currently selected graphic.Note: See the Bitmap Formats for important information on the formats available for exporting and importing bitmaps.
Note: If changes are OK'ed, then the orignal LUMPs are removed from the edited WAD and the new set appended at the end of the WAD file.
This plugin allows you to edit the PNAMES lump as used to define wall patches in the original DOOM. If you are unsure how wall patches work in DOOM, the ZDOOM Wiki has a good entry on them.
The wall patches are listed on the left hand side. Each listed patch is a lump in DOOM Graphics Format. The list can be manipulated using the
, , and buttons.The right hand side of the dialog shows the graphic currently selected.
REALLY IMPORTANT: The order of entries in the PNAMES lump affects the way that the TEXTURE lumps work in DOOM. If you delete entries from the middle of the list then the TEXTURE lump will be undoubtedly broken. Always finalise PNAMES before editing textures, or only add new wall patches once texture editing has begun.
This plugin allows you to edit the TEXTURE lumps (usually called TEXTURE1 and TEXTURE2) as used to define wall textures in the original DOOM. This editor may not make a total amount of sense unless you have some prior knowledge how DOOM handles textures. The ZDOOM Wiki has a good entry on them.
The texture names are listed on the left hand side. The list can be manipulated using the
, , and buttons. Below these buttons are fields where the width and height of the texture can be altered. The buttons can be used to set these from the locations occupied by wall patches.In the upper middle of the dialog are listed the wall patches that make up the texture. Below it patches can be added and removed from the texture with the
and buttons. Below these buttons the offset of the wall patch can be changed. Also notice the white border in the texture preview? This shows the currently selected wall patch and can be dragged with the left mouse button as an alternative to entering the numbers directly.In the lower middle of the dialog the patches defined in the PNAMES lump are listed. Select patches to be added to the texture with this list. Note that at the far right is a checkbox marked
. If this is selected then the patch name is automatically selected to match the selected wall patch in the texture.Finally there is the usual
and buttons. Also there is a button that allows all the textures in the lump to be output to a directory.$Id: plugins.html,v 1.5 2005/05/31 00:10:16 ianc Exp $