	format	MS COFF
	extrn	___bb_bitmapfont_bitmapfont
	extrn	___bb_blitz_blitz
	extrn	___bb_d3d7max2d_d3d7max2d
	extrn	___bb_gfxmenu_gfxmenu
	extrn	___bb_glmax2d_glmax2d
	extrn	___bb_hardwire_game
	extrn	___bb_hardwire_gametypes
	extrn	___bb_hardwire_help
	extrn	___bb_hardwire_types
	extrn	___bb_keysyms_keysyms
	extrn	___bb_max2d_max2d
	extrn	__bb_GameConfig_hiscore
	extrn	__bb_GameConfig_kdrop
	extrn	__bb_GameConfig_kleft
	extrn	__bb_GameConfig_kpause
	extrn	__bb_GameConfig_kright
	extrn	__bb_GameConfig_krotleft
	extrn	__bb_GameConfig_krotright
	extrn	__bb_GameConfig_start_level
	extrn	__bb_GameGFX_keys_button
	extrn	__bb_GameGFX_large
	extrn	__bb_GameGFX_left_button
	extrn	__bb_GameGFX_play_button
	extrn	__bb_GameGFX_pointer
	extrn	__bb_GameGFX_quit_button
	extrn	__bb_GameGFX_right_button
	extrn	__bb_GameGFX_rules_button
	extrn	__bb_GameGFX_title
	extrn	_bbAppArgs
	extrn	_bbEnd
	extrn	_bbIntMax
	extrn	_bbIntMin
	extrn	_bbMilliSecs
	extrn	_bbNullObject
	extrn	_bbObjectNew
	extrn	_bbStringClass
	extrn	_bbStringCompare
	extrn	_bbStringFromInt
	extrn	_bb_ExplosionParticles
	extrn	_bb_GameConfig
	extrn	_bb_GameGFX
	extrn	_bb_Lookup
	extrn	_bb_Number
	extrn	_bb_Particles
	extrn	_bb_Sound
	extrn	_bb_TFadeScreen
	extrn	_bb_TGame
	extrn	_bb_THelp
	extrn	_bb_TMenuBdrop
	extrn	_bb_TWire
	extrn	_bb_TextParticles
	extrn	_brl_d3d7max2d_D3D7Max2DDriver
	extrn	_brl_glmax2d_GLMax2DDriver
	extrn	_brl_graphics_EndGraphics
	extrn	_brl_graphics_Flip
	extrn	_brl_graphics_Graphics
	extrn	_brl_graphics_GraphicsWidth
	extrn	_brl_graphics_SetGraphicsDriver
	extrn	_brl_max2d_Cls
	extrn	_brl_max2d_DrawImage
	extrn	_brl_max2d_ImageWidth
	extrn	_brl_max2d_SetAlpha
	extrn	_brl_max2d_SetBlend
	extrn	_brl_max2d_SetColor
	extrn	_brl_polledinput_FlushKeys
	extrn	_brl_polledinput_KeyHit
	extrn	_brl_polledinput_MouseX
	extrn	_brl_polledinput_MouseY
	extrn	_brl_random_SeedRnd
	extrn	_brl_system_HideMouse
	extrn	_noddybox_gfxmenu_TGfxMenu
	extrn	_noddybox_keysyms_KeySym
	public	__bb_main
	public	_bb_Menu
	public	_bb_Switch
	public	_bb_bdrop
	public	_bb_last_score
	public	_bb_quit
	section	"code" code
__bb_main:
	push	ebp
	mov	ebp,esp
	push	ebx
	cmp	dword [_62],0
	je	_63
	mov	eax,0
	pop	ebx
	mov	esp,ebp
	pop	ebp
	ret
_63:
	mov	dword [_62],1
	call	___bb_blitz_blitz
	call	___bb_max2d_max2d
	call	___bb_glmax2d_glmax2d
	call	___bb_d3d7max2d_d3d7max2d
	call	___bb_bitmapfont_bitmapfont
	call	___bb_keysyms_keysyms
	call	___bb_gfxmenu_gfxmenu
	call	___bb_hardwire_types
	call	___bb_hardwire_gametypes
	call	___bb_hardwire_game
	call	___bb_hardwire_help
	call	_bbMilliSecs
	push	eax
	call	_brl_random_SeedRnd
	add	esp,4
	push	_18
	call	_bb_Switch
	add	esp,4
	cmp	eax,0
	je	_54
	push	2
	call	_brl_d3d7max2d_D3D7Max2DDriver
	push	eax
	call	_brl_graphics_SetGraphicsDriver
	add	esp,8
	jmp	_55
_54:
	push	2
	call	_brl_glmax2d_GLMax2DDriver
	push	eax
	call	_brl_graphics_SetGraphicsDriver
	add	esp,8
_55:
	push	0
	push	60
	push	32
	push	600
	push	800
	call	_brl_graphics_Graphics
	add	esp,20
	call	_brl_system_HideMouse
	push	3
	call	_brl_max2d_SetBlend
	add	esp,4
	push	1065353216
	call	_brl_max2d_SetAlpha
	add	esp,4
	call	dword [_bb_GameGFX+56]
	call	dword [_bb_Lookup+48]
	call	dword [_bb_GameConfig+48]
	call	dword [_bb_TWire+48]
	call	dword [_bb_Particles+48]
	call	dword [_bb_TextParticles+48]
	call	dword [_bb_ExplosionParticles+48]
	call	dword [_bb_Sound+48]
	mov	eax,dword [_57]
	and	eax,1
	cmp	eax,0
	jne	_58
	push	_bb_TMenuBdrop
	call	_bbObjectNew
	add	esp,4
	inc	dword [eax+4]
	mov	dword [_bb_bdrop],eax
	or	dword [_57],1
_58:
	call	_bb_Menu
	jmp	_19
_21:
	push	_bb_TGame
	call	_bbObjectNew
	add	esp,4
	mov	ebx,eax
	push	dword [__bb_GameConfig_start_level]
	push	ebx
	mov	eax,dword [ebx]
	call	dword [eax+48]
	add	esp,8
	jmp	_22
_24:
_22:
	push	ebx
	mov	eax,dword [ebx]
	call	dword [eax+68]
	add	esp,4
	cmp	eax,0
	jne	_24
_23:
	call	dword [_bb_TFadeScreen+60]
	call	dword [_bb_GameConfig+52]
	mov	eax,dword [ebx+12]
	mov	dword [_bb_last_score],eax
	call	_bb_Menu
_19:
	cmp	dword [_bb_quit],0
	je	_21
_20:
	call	_brl_graphics_EndGraphics
	call	_bbEnd
	mov	eax,0
	jmp	_47
_47:
	pop	ebx
	mov	esp,ebp
	pop	ebp
	ret
_bb_Switch:
	push	ebp
	mov	ebp,esp
	sub	esp,4
	push	ebx
	push	esi
	push	edi
	mov	edi,dword [ebp+8]
	mov	esi,dword [_bbAppArgs]
	mov	eax,esi
	add	eax,24
	mov	ebx,eax
	mov	eax,ebx
	add	eax,dword [esi+16]
	mov	dword [ebp-4],eax
	jmp	_25
_27:
	mov	eax,dword [ebx]
	add	ebx,4
	cmp	eax,_bbNullObject
	je	_25
	push	edi
	push	eax
	call	_bbStringCompare
	add	esp,8
	cmp	eax,0
	jne	_69
	mov	eax,1
	jmp	_50
_69:
_25:
	cmp	ebx,dword [ebp-4]
	jne	_27
_26:
	mov	eax,0
	jmp	_50
_50:
	pop	edi
	pop	esi
	pop	ebx
	mov	esp,ebp
	pop	ebp
	ret
_bb_Menu:
	push	ebp
	mov	ebp,esp
	sub	esp,60
	push	ebx
	push	esi
	push	edi
	call	dword [_bb_TFadeScreen+56]
	mov	dword [ebp-32],eax
	mov	dword [ebp-40],0
	push	1
	push	dword [_bb_bdrop]
	push	15
	push	255
	push	255
	push	255
	push	0
	push	0
	push	255
	call	dword [_noddybox_gfxmenu_TGfxMenu+48]
	add	esp,36
	mov	dword [ebp-48],eax
	mov	dword [ebp-24],0
	mov	ebx,3
	call	_brl_graphics_GraphicsWidth
	cdq
	idiv	ebx
	mov	ebx,eax
	push	dword [__bb_GameGFX_play_button]
	call	_brl_max2d_ImageWidth
	add	esp,4
	cdq
	and	edx,1
	add	eax,edx
	sar	eax,1
	sub	ebx,eax
	mov	esi,ebx
	mov	ebx,3
	call	_brl_graphics_GraphicsWidth
	cdq
	idiv	ebx
	mov	ebx,eax
	shl	ebx,1
	push	dword [__bb_GameGFX_play_button]
	call	_brl_max2d_ImageWidth
	add	esp,4
	cdq
	and	edx,1
	add	eax,edx
	sar	eax,1
	sub	ebx,eax
	mov	eax,dword [ebp-48]
	push	1
	push	dword [__bb_GameGFX_play_button]
	push	150
	push	esi
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+52]
	add	esp,20
	mov	eax,dword [ebp-48]
	push	3
	push	dword [__bb_GameGFX_rules_button]
	push	150
	push	ebx
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+52]
	add	esp,20
	mov	eax,dword [ebp-48]
	push	4
	push	dword [__bb_GameGFX_keys_button]
	push	250
	push	esi
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+52]
	add	esp,20
	mov	eax,dword [ebp-48]
	push	2
	push	dword [__bb_GameGFX_quit_button]
	push	250
	push	ebx
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+52]
	add	esp,20
	mov	eax,dword [ebp-48]
	push	5
	push	dword [__bb_GameGFX_left_button]
	push	350
	push	esi
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+52]
	add	esp,20
	mov	esi,dword [ebp-48]
	push	6
	push	dword [__bb_GameGFX_right_button]
	push	350
	push	dword [__bb_GameGFX_play_button]
	call	_brl_max2d_ImageWidth
	add	esp,4
	add	ebx,eax
	push	dword [__bb_GameGFX_right_button]
	call	_brl_max2d_ImageWidth
	add	esp,4
	sub	ebx,eax
	push	ebx
	push	esi
	mov	eax,dword [esi]
	call	dword [eax+52]
	add	esp,20
	mov	esi,dword [__bb_GameGFX_large]
	call	_brl_graphics_GraphicsWidth
	mov	ebx,eax
	push	_28
	push	esi
	mov	eax,dword [esi]
	call	dword [eax+68]
	add	esp,8
	sub	ebx,eax
	mov	eax,ebx
	cdq
	and	edx,1
	add	eax,edx
	sar	eax,1
	mov	dword [ebp-52],eax
	mov	eax,dword [__bb_GameGFX_large]
	mov	ebx,dword [ebp-52]
	push	_29
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+68]
	add	esp,8
	add	ebx,eax
	mov	dword [ebp-56],ebx
	mov	dword [ebp-28],128
	mov	dword [ebp-44],1
	call	dword [_bb_TextParticles+52]
	jmp	_30
_32:
	call	_brl_max2d_Cls
	push	255
	push	dword [ebp-28]
	push	dword [ebp-28]
	call	_brl_max2d_SetColor
	add	esp,12
	push	0
	push	0
	push	0
	push	dword [__bb_GameGFX_title]
	call	_brl_max2d_DrawImage
	add	esp,16
	push	255
	push	255
	push	255
	call	_brl_max2d_SetColor
	add	esp,12
	mov	eax,dword [ebp-44]
	add	dword [ebp-28],eax
	mov	eax,dword [ebp-28]
	cmp	eax,128
	sete	al
	movzx	eax,al
	cmp	eax,0
	jne	_89
	mov	eax,dword [ebp-28]
	cmp	eax,255
	sete	al
	movzx	eax,al
_89:
	cmp	eax,0
	je	_91
	mov	eax,dword [ebp-44]
	neg	eax
	mov	dword [ebp-44],eax
_91:
	mov	edx,dword [ebp-48]
	mov	eax,dword [ebp-24]
	cmp	eax,0
	setg	al
	movzx	eax,al
	push	eax
	push	edx
	mov	eax,dword [edx]
	call	dword [eax+56]
	add	esp,8
	mov	dword [ebp-36],eax
	cmp	dword [ebp-24],0
	jle	_93
	cmp	dword [ebp-24],7
	jne	_94
	mov	eax,dword [__bb_GameGFX_large]
	push	255
	push	255
	push	255
	push	150
	push	_33
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+56]
	add	esp,24
	jmp	_96
_94:
	mov	eax,dword [__bb_GameGFX_large]
	push	255
	push	255
	push	255
	push	150
	push	_34
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+56]
	add	esp,24
	mov	eax,dword [__bb_GameGFX_large]
	push	255
	push	255
	push	255
	push	380
	push	_35
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+56]
	add	esp,24
_96:
	mov	eax,dword [ebp-24]
	cmp	eax,1
	sete	al
	movzx	eax,al
	shl	eax,7
	add	eax,128
	mov	dword [ebp-4],eax
	mov	eax,dword [ebp-24]
	cmp	eax,2
	sete	al
	movzx	eax,al
	shl	eax,7
	add	eax,128
	mov	edi,eax
	mov	eax,dword [ebp-24]
	cmp	eax,3
	sete	al
	movzx	eax,al
	shl	eax,7
	add	eax,128
	mov	esi,eax
	mov	eax,dword [ebp-24]
	cmp	eax,4
	sete	al
	movzx	eax,al
	shl	eax,7
	add	eax,128
	mov	dword [ebp-16],eax
	mov	eax,dword [ebp-24]
	cmp	eax,5
	sete	al
	movzx	eax,al
	shl	eax,7
	add	eax,128
	mov	dword [ebp-20],eax
	mov	eax,dword [ebp-24]
	cmp	eax,6
	sete	al
	movzx	eax,al
	shl	eax,7
	add	eax,128
	mov	ebx,eax
	mov	eax,dword [__bb_GameGFX_large]
	push	0
	push	dword [ebp-4]
	push	dword [ebp-4]
	push	180
	push	250
	push	_36
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+52]
	add	esp,28
	mov	eax,dword [__bb_GameGFX_large]
	push	0
	push	edi
	push	edi
	push	210
	push	250
	push	_37
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+52]
	add	esp,28
	mov	eax,dword [__bb_GameGFX_large]
	push	0
	push	esi
	push	esi
	push	240
	push	250
	push	_38
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+52]
	add	esp,28
	mov	eax,dword [__bb_GameGFX_large]
	push	0
	push	dword [ebp-16]
	push	dword [ebp-16]
	push	270
	push	250
	push	_39
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+52]
	add	esp,28
	mov	eax,dword [__bb_GameGFX_large]
	push	0
	push	dword [ebp-20]
	push	dword [ebp-20]
	push	300
	push	250
	push	_40
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+52]
	add	esp,28
	mov	eax,dword [__bb_GameGFX_large]
	push	0
	push	ebx
	push	ebx
	push	330
	push	250
	push	_41
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+52]
	add	esp,28
	mov	eax,dword [__bb_GameGFX_large]
	mov	dword [ebp-12],eax
	push	0
	push	dword [ebp-4]
	push	dword [ebp-4]
	push	180
	push	500
	push	dword [__bb_GameConfig_kleft]
	call	_noddybox_keysyms_KeySym
	add	esp,4
	push	eax
	push	dword [ebp-12]
	mov	eax,dword [ebp-12]
	mov	eax,dword [eax]
	call	dword [eax+52]
	add	esp,28
	mov	eax,dword [__bb_GameGFX_large]
	mov	dword [ebp-8],eax
	push	0
	push	edi
	push	edi
	push	210
	push	500
	push	dword [__bb_GameConfig_kright]
	call	_noddybox_keysyms_KeySym
	add	esp,4
	push	eax
	push	dword [ebp-8]
	mov	eax,dword [ebp-8]
	mov	eax,dword [eax]
	call	dword [eax+52]
	add	esp,28
	mov	edi,dword [__bb_GameGFX_large]
	push	0
	push	esi
	push	esi
	push	240
	push	500
	push	dword [__bb_GameConfig_krotright]
	call	_noddybox_keysyms_KeySym
	add	esp,4
	push	eax
	push	edi
	mov	eax,dword [edi]
	call	dword [eax+52]
	add	esp,28
	mov	esi,dword [__bb_GameGFX_large]
	push	0
	push	dword [ebp-16]
	push	dword [ebp-16]
	push	270
	push	500
	push	dword [__bb_GameConfig_krotleft]
	call	_noddybox_keysyms_KeySym
	add	esp,4
	push	eax
	push	esi
	mov	eax,dword [esi]
	call	dword [eax+52]
	add	esp,28
	mov	esi,dword [__bb_GameGFX_large]
	push	0
	push	dword [ebp-20]
	push	dword [ebp-20]
	push	300
	push	500
	push	dword [__bb_GameConfig_kdrop]
	call	_noddybox_keysyms_KeySym
	add	esp,4
	push	eax
	push	esi
	mov	eax,dword [esi]
	call	dword [eax+52]
	add	esp,28
	mov	esi,dword [__bb_GameGFX_large]
	push	0
	push	ebx
	push	ebx
	push	330
	push	500
	push	dword [__bb_GameConfig_kpause]
	call	_noddybox_keysyms_KeySym
	add	esp,4
	push	eax
	push	esi
	mov	eax,dword [esi]
	call	dword [eax+52]
	add	esp,28
	mov	esi,-1
	mov	ebx,0
	jmp	_119
_44:
	push	ebx
	call	_brl_polledinput_KeyHit
	add	esp,4
	cmp	eax,0
	je	_120
	mov	esi,ebx
	jmp	_42
_120:
_42:
	add	ebx,1
_119:
	cmp	ebx,255
	jle	_44
_43:
	cmp	esi,27
	jne	_121
	call	dword [_bb_GameConfig+48]
	mov	dword [ebp-24],0
	call	_brl_polledinput_FlushKeys
	jmp	_122
_121:
	cmp	esi,-1
	je	_123
	mov	eax,dword [ebp-24]
	cmp	eax,1
	je	_126
	cmp	eax,2
	je	_127
	cmp	eax,3
	je	_128
	cmp	eax,4
	je	_129
	cmp	eax,5
	je	_130
	cmp	eax,6
	je	_131
	jmp	_125
_126:
	mov	dword [__bb_GameConfig_kleft],esi
	jmp	_125
_127:
	mov	dword [__bb_GameConfig_kright],esi
	jmp	_125
_128:
	mov	dword [__bb_GameConfig_krotright],esi
	jmp	_125
_129:
	mov	dword [__bb_GameConfig_krotleft],esi
	jmp	_125
_130:
	mov	dword [__bb_GameConfig_kdrop],esi
	jmp	_125
_131:
	mov	dword [__bb_GameConfig_kpause],esi
	jmp	_125
_125:
	add	dword [ebp-24],1
	cmp	dword [ebp-24],7
	jne	_132
	call	dword [_bb_GameConfig+52]
	mov	dword [ebp-24],0
	call	_brl_polledinput_FlushKeys
_132:
_123:
_122:
	jmp	_133
_93:
	push	27
	call	_brl_polledinput_KeyHit
	add	esp,4
	cmp	eax,0
	je	_134
	mov	dword [ebp-40],1
	mov	dword [_bb_quit],1
_134:
	call	dword [_bb_TextParticles+64]
	mov	eax,dword [__bb_GameGFX_large]
	push	255
	push	255
	push	255
	push	356
	push	dword [ebp-52]
	push	_29
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+52]
	add	esp,28
	mov	ebx,dword [__bb_GameGFX_large]
	push	0
	push	255
	push	255
	push	356
	push	dword [ebp-56]
	push	dword [__bb_GameConfig_start_level]
	call	_bbStringFromInt
	add	esp,4
	push	eax
	push	ebx
	mov	eax,dword [ebx]
	call	dword [eax+52]
	add	esp,28
	mov	eax,dword [__bb_GameGFX_large]
	push	255
	push	255
	push	255
	push	500
	push	200
	push	_45
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+60]
	add	esp,28
	mov	eax,dword [__bb_GameGFX_large]
	push	255
	push	255
	push	255
	push	500
	push	600
	push	_46
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+60]
	add	esp,28
	mov	ebx,dword [__bb_GameGFX_large]
	push	0
	push	dword [ebp-28]
	push	255
	push	520
	push	200
	push	dword [_bb_last_score]
	call	dword [_bb_Number+48]
	add	esp,4
	push	eax
	push	ebx
	mov	eax,dword [ebx]
	call	dword [eax+60]
	add	esp,28
	mov	ebx,dword [__bb_GameGFX_large]
	push	0
	push	dword [ebp-28]
	push	255
	push	520
	push	600
	push	dword [__bb_GameConfig_hiscore]
	call	dword [_bb_Number+48]
	add	esp,4
	push	eax
	push	ebx
	mov	eax,dword [ebx]
	call	dword [eax+60]
	add	esp,28
_133:
	mov	eax,dword [ebp-36]
	cmp	eax,1
	je	_143
	cmp	eax,3
	je	_144
	cmp	eax,4
	je	_145
	cmp	eax,2
	je	_146
	cmp	eax,5
	je	_147
	cmp	eax,6
	je	_148
	jmp	_142
_143:
	mov	dword [ebp-40],1
	call	_brl_polledinput_FlushKeys
	jmp	_142
_144:
	call	_brl_polledinput_FlushKeys
	push	_bb_THelp
	call	_bbObjectNew
	add	esp,4
	mov	ebx,eax
	call	dword [_bb_TFadeScreen+60]
	push	ebx
	mov	eax,dword [ebx]
	call	dword [eax+56]
	add	esp,4
	call	dword [_bb_TFadeScreen+60]
	call	dword [_bb_TFadeScreen+56]
	mov	dword [ebp-32],eax
	jmp	_142
_145:
	call	_brl_polledinput_FlushKeys
	mov	dword [ebp-24],1
	jmp	_142
_146:
	mov	dword [ebp-40],1
	mov	dword [_bb_quit],1
	jmp	_142
_147:
	mov	eax,dword [__bb_GameConfig_start_level]
	sub	eax,1
	push	eax
	push	1
	call	_bbIntMax
	add	esp,8
	mov	dword [__bb_GameConfig_start_level],eax
	call	dword [_bb_GameConfig+52]
	jmp	_142
_148:
	mov	eax,dword [__bb_GameConfig_start_level]
	add	eax,1
	push	eax
	push	10
	call	_bbIntMin
	add	esp,8
	mov	dword [__bb_GameConfig_start_level],eax
	call	dword [_bb_GameConfig+52]
	jmp	_142
_142:
	push	255
	push	255
	push	255
	call	_brl_max2d_SetColor
	add	esp,12
	push	0
	call	_brl_polledinput_MouseY
	mov	dword [ebp+-60],eax
	fild	dword [ebp+-60]
	sub	esp,4
	fstp	dword [esp]
	call	_brl_polledinput_MouseX
	mov	dword [ebp+-60],eax
	fild	dword [ebp+-60]
	sub	esp,4
	fstp	dword [esp]
	push	dword [__bb_GameGFX_pointer]
	call	_brl_max2d_DrawImage
	add	esp,16
	cmp	dword [ebp-32],_bbNullObject
	je	_151
	mov	eax,dword [ebp-32]
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+64]
	add	esp,4
	cmp	eax,0
	je	_153
	mov	eax,dword [ebp-32]
	push	eax
	mov	eax,dword [eax]
	call	dword [eax+68]
	add	esp,4
	jmp	_155
_153:
	mov	dword [ebp-32],_bbNullObject
_155:
_151:
	push	-1
	call	_brl_graphics_Flip
	add	esp,4
_30:
	cmp	dword [ebp-40],0
	je	_32
_31:
	call	dword [_bb_TextParticles+52]
	call	dword [_bb_TFadeScreen+60]
	mov	eax,0
	jmp	_52
_52:
	pop	edi
	pop	esi
	pop	ebx
	mov	esp,ebp
	pop	ebp
	ret
	section	"data" data writeable align 8
	align	4
_62:
	dd	0
	align	4
_18:
	dd	_bbStringClass
	dd	2147483647
	dd	9
	dw	45,45,100,105,114,101,99,116,120
	align	4
_57:
	dd	0
	align	4
_bb_bdrop:
	dd	_bbNullObject
	align	4
_bb_quit:
	dd	0
	align	4
_bb_last_score:
	dd	0
	align	4
_28:
	dd	_bbStringClass
	dd	2147483647
	dd	13
	dw	83,84,65,82,84,32,76,69,86,69,76,32,49
	align	4
_29:
	dd	_bbStringClass
	dd	2147483647
	dd	12
	dw	83,84,65,82,84,32,76,69,86,69,76,32
	align	4
_33:
	dd	_bbStringClass
	dd	2147483647
	dd	34
	dw	80,82,69,83,83,32,65,32,75,69,89,32,84,79,32,71
	dw	79,32,66,65,67,75,32,84,79,32,84,72,69,32,77,69
	dw	78,85
	align	4
_34:
	dd	_bbStringClass
	dd	2147483647
	dd	11
	dw	68,69,70,73,78,69,32,75,69,89,83
	align	4
_35:
	dd	_bbStringClass
	dd	2147483647
	dd	22
	dw	80,82,69,83,83,32,69,83,67,65,80,69,32,84,79,32
	dw	67,65,78,67,69,76
	align	4
_36:
	dd	_bbStringClass
	dd	2147483647
	dd	4
	dw	76,101,102,116
	align	4
_37:
	dd	_bbStringClass
	dd	2147483647
	dd	5
	dw	82,105,103,104,116
	align	4
_38:
	dd	_bbStringClass
	dd	2147483647
	dd	12
	dw	82,111,116,97,116,101,32,82,105,103,104,116
	align	4
_39:
	dd	_bbStringClass
	dd	2147483647
	dd	11
	dw	82,111,116,97,116,101,32,76,101,102,116
	align	4
_40:
	dd	_bbStringClass
	dd	2147483647
	dd	4
	dw	68,114,111,112
	align	4
_41:
	dd	_bbStringClass
	dd	2147483647
	dd	5
	dw	80,97,117,115,101
	align	4
_45:
	dd	_bbStringClass
	dd	2147483647
	dd	10
	dw	76,65,83,84,32,83,67,79,82,69
	align	4
_46:
	dd	_bbStringClass
	dd	2147483647
	dd	10
	dw	72,73,71,72,32,83,67,79,82,69
