3D Stuff
XLnt now supports 3D stuff - nice!
How do we do it then? Well, we just add a new 3D gadget to a window. This basically draws a 3D camera onto an area of a window - all automaticaly. You can even toggle individual wireframe modes - 3D Object Editor anyone?
There's also a nice little variable for you to look at - GUI_3DPORT. This holds either NULL or the 3D gadget that was last clicked (or created). This allows you to simply find out which camera is currently selected. See how I look after you lot? :P
So, here's the functions.....
Function Name | What it does |
GUI_3D() | Add a 3D gadget to a window |
GUI_SETWIRE() | Toggles a gadgets wireframe mode |
Thats it - piece of cake!