Step One: Defining Hair Groups

If you want to be able to use the hair you are creating for other figures, please refer to “Poser Hair” for more information before proceeding.

The first step in creating Poser dynamic hair is to define a group of polygons as a hair group. Please refer to your Poser Reference Manual for a general discussion about groups. A hair group is a cluster of polygons that has been defined as an area on which hair will grow. To do this:

  1. Select the object you wish to grow hair on.
  2. Click the New Growth Group button in Area 1 of the Hair room to create a new group called Hair_1 by default. Subsequent hair groups are numbered sequentially (Hair_2, etc.). You can rename groups by entering a new name in the New Growth Group Name box that appears. Click OK to proceed or Cancel to abort.
  3. Click the Edit Growth Group button to enable the Grouping tool and open the Group Editor palette. Be sure that you have the correct hair group selected before selecting polygons for the group. Please refer to your Poser Reference Manual for information about using the grouping tools.
  4. Select the polygons you wish to include in the hair group you are creating.

You can create as many growth groups as you like, such as head hair, moustaches, beards, chest, back, etc. Be sure that you have the correct hair group selected in the Group Editor palette before selecting polygons for the group!

Step 2: Growing Hair

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