[Instructions for instaling model of handcuff] Unpack this zip file in "use folder names" mode into ....\Poser4\ , or whatever is the root directory of your Poser installation. Made by anthony.appleyard@umist.ac.uk The fixed parts of the loops are cuff1 and cuff2. cuff1 is the root segment. This is its hierarchy .PHI file:- objFile :aa:police:handcuff_.obj 1 cuff1 xyz 2 arm1 xyz 2 swivel1 xyz 3 link1 xyz 4 link2 xyz 5 swivel2 xyz 6 cuff2 xyz 7 arm2 xyz ikChain cuffs swivel1 link1 link2 swivel2 cuff2 handcuff_readme.txt this file handcuff_.obj needed: see below handcuff_tex.bmp texture map template handcuff.phi Poser hierarchies file handcuff.cr2 needed: see below handcuff.rsr needed: see below handcuffed_man.pz2 & --.rsr pose for the man handcuffed behind his back handcuffed_cuff.pz2 & --.rsr pose for the handcuff for ditto. This pose contains an actor for the handcuffs' BODY. Here the end "cuff1" is on his left hand. handcuff_folded.pz2 & --.rsr pose for the handcuff folded to be put in a pouch zrotate arm1 and arm2 to close the handcuffs. Parent the cuffs to the forearms, not to the hands. The cuffs are somewhat oval; the lock goes against a flat side of the wrist. To handcuff a Poser man behind his back:- (0) The man and the handcuffs should be on stage at the start. (1) Select the man. (2) Apply the pose "handcuffed_man" to him. (3) Select the handcuffs. (4) Parent the handcuffs to his left forearm. (5) Apply the pose "handcuffed_cuff" to the handcuffs. (6) Do not again move or re-pose them or any part of him or the handcuff until this procedure is finished. To handcuff a Poser woman behind her back:- (0) The woman and the handcuffs should be on stage at the start. (1) Select the woman. (2) Apply the pose "handcuffed_woman" to her. (3) Select the handcuffs. (4) Parent the handcuffs to her left forearm. (5) Apply the pose "handcuffed_cuff_woman" to the handcuffs. (6) Do not again move or re-pose them or any part of her or the handcuff until this procedure is finished. Then optionally:- (7) The handcuff has an IK-chain called "cuffs". Set it on. Select cuff2. IK-parent it (i.e. click menu Object, Change Parent) to his right forearm. (8) Select the man. Set his right arm to IK-on. Select his right hand. IK-parent it to the part cuff2 of the handcuffs. After this, if you move his left arm, his right arm willl follow it; and if you select his left shoulder and change its "Front-Back" to -43deg, that will change the pose to handcuffed in front of him. If Bryce applies a texture map the wrong way up, tell Bryce to apply it the other way up, thus: When setting or resetting its texture with the Materials Lab in Bryce: In the display with 3 thumbnails that displays the current texture for A or B or C or D: Click the top left one of the 4 small grey buttons to open the `Texture Editor'. In the Texture Editor, opposite the middle icon (it looks like an atom with 3 electrons going round it), click the `x', and type `180' in the resulting very small text-entry window. Then: Press RET. Click the button at the far bottom right of the Texture Editor. Exit from the Texture Map.